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  Rise of Kobol Has Been Resurrected! - Mods
  Posted by: SoBF_Starbuck on 01-16-2009 @ 19:43 - Source: =ICE=Ariock
This News Item has been viewed 4,541 times
The Rise of Kobol team has moved back to BF2 from BF2142 and have changed the name of the mod to Rise of Kobol II.

Quote:
RoKII will combine all the elements in the game. There will be lots of fighters (Flying and Starships) like commanding Titans in 2142, however there will be a real need for for foot soldiers.

The game will include single player (bot) mode as well as co-op, we already have these elements working.

There will of course be a need for a lot more scripting for single player mode for cut scene and plot development, and a full version of that may take a lot longer than what you will find in the first public (beta) releases.

All of the ground maps will have areas that only the foot soldiers (Infantry) will be able to get to and either capture or destroy. That means no vehicles will be able to access the area you will have to dismount i.e NO TANKS or JEEPS.

Infantry will also be needed to fight in the corridors of the ships and either take or destroy critical ship systems. There will be 6 models of Cylons, 4 of which will be 'Robotic', they have BF2 kits at the moment, however these will change.

The Vipers and Raiders will have a hard time killing dismounted infantry as you only have 4 'dumb fire' rockets that will do area damage and kill troops out in the open.

You will have to put a 20mm round from the guns into them any other time to kill them, and with no splash damage on the guns it is very hard to shoot a moving target when they are doing the 'bob and weave'.

If you attempt to fly low and slow then you are going to become gun fodder for the enemy so good infantry will be essential to win a match.

Just a taster to wet the appetite. Be sure to check http://www.rokii.net/index.php for the latest updates.


The team over at RoKII expects to have a closed beta released sometime next weekend. If your interested head over to their site & post in the forums.

The RoK Team is in need of bf2 (refractor 2) scripters, a python programmer, 3d artist who understand kits and animators that understand the bf2 animations. They also need some one who can use the rfamaker.






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Total comments: 6 | Last comment: 01-19-2009 at 21:15

 #1 - 01-17-2009 at 03:47
Milleuros
From:
Joined: October 19th, 2007
Posts: 262
Omg a battlestar galactica mod ? First time I see this. Good luck RoKteam !

 #2 - 01-17-2009 at 13:48
SoBF_Starbuck
From:
Joined: July 8th, 2007
Posts: 105
If i am right they made the top 100. Atleast that's what the mod team seems to think. Hopefully they did because this mod has been around for a couple of years. It sort of died in 2142 and they brought it back to BF2 which was the game it was intended for in the beginning. You can find the old original demo here on BF2Files. Hopefully we can replace that one soon!

 #3 - 01-18-2009 at 14:24
taklwa
Joined: November 18th, 2008
Posts: 11
Why is the Galactica "out of bounds"?

 #4 - 01-19-2009 at 11:58
kamikaziwatermelon1234
Joined: January 2nd, 2006
Posts: 1077
not a fan of bsg but this mod looks good

 #5 - 01-19-2009 at 13:09
SoBF_Starbuck
From:
Joined: July 8th, 2007
Posts: 105
I am guessing the reason it was out of bounds is they were fooling around while testing some stuff. Maybe they were having a game of "land the viper on the moving Galactica" It's not done yet. They are still making it & need beta testers.

 #6 - 01-19-2009 at 21:15
SoBF_Starbuck
From:
Joined: July 8th, 2007
Posts: 105
Turns out that it was just a test of the BSG and the map sizes



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