Gamefront: Weekly Network Update 41 (week 41, 2011) - News - FileFront News Posted by: Danny on 10-18-2011 @ 16:23
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Here it is the 41st version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more. This week there are lots of trailers, as well as reviews and more. This week brings lots of news from Battlefield 3 as well as the Football Manager 2012 (soccer to those in the US ), as well as Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ).
Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further). Also I apologise for the lack of an update last few week unfortunately I didn't have enough time to make one due to personal reasons as well as moving and all the fun that brings!.
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I've notied that this keeps coming up on the network sites in the download comments a lot, and thought that it would be a good idea to mention this again this week, I'm sure most of you know this by now (I hope but just incase), although these also open up certain other files too! It seems that a lot of people don't know what a "RAR" or "7z" file are, these are files similar to that of a ZIP file in that they are also compressed files. To open these types of files all you need is something Like WinRar which can be found here or 7Zip which can also be found here. The latter of these two is completely free and will open most of the compressed files that you find (including RAR but won't be able to make those).
F R O M T H E F O R U M S
Continuing on from a couple weeks ago with our From the Forums feature which is a small look at our own very active forums and to show that there is a lot more to the network sites than just the network sites. The very active forums cover all of the games from the network and of course lots more you can look at and even join in with the friendly staff and community - Here. This week there are three links which cover some of the active threads on the forums
This weeks Top Threads
1. Did you always want to know how to select the right power supply for your new PC? You can find the answer in Supa's thread in the Tech Discussion forum.
2. In our Entertainment forum you can share your thoughts on the latest movies, books and music. This week's recommended thread is about the TV series Dexter.
Gamefront News: 5 Things We Want in the Next World of WarCraft Expansion
Blizzcon 2011 stands just three days away! Are you excited?
Last year at this time, the World of WarCraft universe was abuzz with information about the eminent ravaging of Azeroth at the hands (wings?) of Deathwing. Cataclysm, the third expansion of the insanely popular MMO, was the focus of a huge portion of the convention.
Today, the end of Deathwing is imminent, with Blizzard reportedly testing patch 4.3, which is reported to include the Deathwing raid instance. There’s been some speculation that this Blizzcon might see the announcement of the next WoW expansion.
So what do we want to see in the next great addition to the World of WarCraft? After looking back on Cataclysm and polling the WoW-heads around Game Front, we’ve come up with a few items we’d love to see Blizzard put some focus on.
So the Battlefield 3 beta was the kind of thing where anyone could play it, and so it’s only natural to think a lot of people did. And a lot of people did, if DICE is to be believed. They say 8,125,310 people played the beta. If all those people buy the game, then that will be a nice, if sub-Call of Duty, chunk of change.
But wait, we have more stats. I have a graphic from DICE that organizes them nicely. Here you go (click to enlarge):
Un-fazed by dismal Spider-Man: Edge of Time reviews, Activision has high hopes for their next Spidey-related game. Simply titled The Amazing Spider-Man, it’s timed to tie-in with next year’s cinematic reboot of the Spider-Man franchise, and like Spider-Man 2 will be an open world game. The game was announced this weekend at New York Comic Con by Activision’s Doug Hede. He acknowledged the less than stellar reaction to Edge of Time, but super swears that because the film on which the game is based has been in development for so long, the game itself will get a better response.
Some enterprising fan captured the video shown at NYCC and posted it on Youtube. So enjoy this closer look at an very bendy, elastic looking Spidey that honestly does feel a lot more authentically Spider-Manish that Toby Maguire’s weirdly beefy looking wall-crawler.
The Amazing Spider-Man — the movie — is hitting over the July 4th weekend next year. That’s just under nine months from now.
Also, apparently, Beenox is putting together a movie tie-in game for that very film, according to a poster spotted by IGN at the New York Comic Con this week. Beenox also less than two weeks ago put out Spider-Man: Edge of Time. That means they’re going to have two games out in nine months, which is crazy for a studio that only does one game at a time like Beenox.
But, hey, give it your best shot, guys. I know you can do it!
I have some good news for the 3D aficionados out there: You’ll be able to play Assassin’s Creed: Revelations in 3D on your platform of choice, assuming you aren’t trying to play it on PC with an AMD video card. But if you’re playing on PlayStation3, Xbox 360 or a PC with an NVIDIA card, you’ll be set to go, motherf–kers. So that’s exciting or something.
The game will be out on November 15 on consoles and November 29 on PC.
Batman: Arkham City hits stores today, unless you want the PC version. I know you’ll recall that Warner Bros. delayed the PC version of Arkham Asylum last month. As the console version hits stores, Warner has now told us when we can expect the PC version.
Those of us who prefer our PCs as a gaming platform will get to step into the shoes of the Dark Knight on November 15 (November 18 in the UK). We’ve never been given a reason for the delay, and today’s release is silent on that topic as well.
In an attempt to distract us from the upcoming month long wait, Rocksteady has also distributed a handful of new screenshots. They are kind of shiny, but I refuse to be distract… OOO GOTHAM!
Can’t say I’m surprised so much as disappointed, Internet: the PC version of Battlefield 3 has been leaked some 12 days before its official launch date.
According to a story from Dark Side of Gaming, it’s now possible to track down and torrent BF3, which is just shy of 10GB. That’s almost a two-week jump for the most dishonest among us, and they probably don’t even have to use Origin.
Meanwhile, we’ll have to see if this has any lasting effect on Battlefield 3′s PC sales.
PC gamers have had a lot of issues with RAGE, the recently released shooter from id Software. Texture issues, graphical tearing, and dearth of graphical option had PC-focused players up in arms. Players were forced to tweak their installs with config files just to get the game looking how they hoped it would at launch.
First id told us that the AMD drivers weren’t compiled right, and then they released two patches (here and here) to address some of the issues. Many gamers were hoping that id would release a high-resolution texture pack that would make the game look better on their machines, but John Carmack nixed that idea on Twitter yesterday.
In a Tweet addressing the question of a high-res texture pack, Carmack said,
our first test of a higher res page file didn’t help much, because most source textures didn’t actually have any more detail.
Even though this isn’t what PC gamers wanted to hear, there is some good news. In another Tweet yesterday, Carmack said that the next PC patch will make the blurry textures many players are experiencing look better. Here’s what he said:
We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.
We here at Break do more than just write about games and post funny videos. We also make games! And we just made a game for your iPhone called Zombie Parkour Runner. It’s positively awesome. Here’s a trailer to sell you on it. Oh, and it’s only 99c. Get it in the App Store.
You know who’s cool? Christina Hendricks. She’s basically the greatest, and she’s got the most spectacular large ass on Earth. I hope her ass makes it into Need for Speed: The Run. Oh, I’m getting ahead of myself.
EA announced today that Christina Hendricks will be playing the female lead in Need for Speed: The Run. She’ll be Sam Harper, a driver manager who i sponsoring Jack in his cross-country race. I assume she’ll be super hot, too.
EA also announced that Sean Faris will voice Jack. You might know this guy from the Vampire Diaries. He is also cool, but not as cool as Christina Hendricks, but that’s not a big knock on him or anything.
So is this a reason to look forward to this game? I guess. Anybody out there going to buy this for Christina Hendricks?
This week we discovered that Herman Cain was cribbing notes from Sim City 4, and one reader, Heru, said he ruined Godfather’s Pizza and must be a dumbass. “Ruined, you say?” replied another reader. “He made Godfather’s profitable!” Heru came back with this:
“Dude i couldn’t care less how good of a business man he is. I was commenting on the fact that the company he ran makes pizza that smells like ketchup squirted on a fat mans ass.”
I’ve never had Godfather’s Pizza before, and I don’t think I will now that I’ve read this. Thanks, buddy.
Platforms: Xbox 360 (Reviewed), Playstation 3
Developer: From Software
Publisher: Namco Bandai
Released: October 4th, 2011
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There’s a scene in Zulu, the 1964 classic about war in South Africa between the British Empire and the titular locals. A young Michael Caine, playing the extravagantly named Lieutenant Gonville Bromhead, leads a small contingent of troops as they defend the hamlet of Rorke’s Drift against 4,000 Zulus. As the battle begins, a troop of Zulus charges forward, then suddenly stops and begins chanting. They are cut down by British rifle fire.
Turning to Adendorff, the garrison’s Boer collaborator, Bromhead asks the obvious question: “what’s wrong with them? Why don’t they fight?” “Can’t you see that old boy up on the hill,” replies Adendorff, pointing to a greying Zulu general. “He’s counting your guns. Testing your firing power with the lives of his warriors.”
In Dark Souls, you will become a Zulu general. Every time you die, you’ll learn something about the challenges you face. It could be the location of an item or an enemy lying in ambush, the layout of a level, or the attack pattern of a boss. As they did before the barricades of Rorke’s drift, Dark Souls deaths become acts of suicidal reconnaissance.
Before you beat the game, you will die hundreds, if not thousands of times. I made an abortive attempt at keeping count when I started my playthrough, eventually losing track at 161, just two days in. Five days later, I persevered, after 75 hours that mixed triumph and sublime enjoyment with setbacks and agony.
For more please click below for more (9 Pages worth of Review!)
I was only kind of into the original Dead Rising. While I thought that the time limit was a challenging restriction that added genuine tension, and who can argue with GTA + Zombies! – the save system, stupid AI, ridiculous protagonist and pointless, boring missions made for an ultimately terrible gaming experience. Last year’s Dead Rising 2 improved on Dead Rising somewhat, notably by introducing the sick game show we know for a fact would be made reality if zombies ever actually turned out to exist, and the concept of anti-zombie medication Zombrex, but DR2 it retained enough of what I didn’t like about the original that I could barely bring myself to finish it.
Even so, I really wanted to love Dead Rising 2: Off The Record. Red Dead Redemption proved that the GTA + Zombies concept, when done right, makes for a fantastic game. Off The Record was supposed to have a few new tricks that promised or, at least pinky-swore, that this might be the fun Dead Rising game I’ve been waiting for. Unfortunately, even the surprisingly excellent Sandbox Mode couldn’t overcome the continuation of the series’ congenital problems.
Dead Rising 2: Off The Record
Platforms: PC, Playstation 3, Xbox 360 [Reviewed]
Developer: Capcom and Blue Castle
Released: Oct. 11, 2011
MSRP: $40.00 (PC, PS3, Xbox 360)
After first-person shooters, the genre most inundated with entries that people can’t seem to get enough of may well be tower defense. Cruising Steam, it seems as though the fields of tower defense titles might never end, and they’re all cheap. And they’re all fun, to be honest: it’s almost difficult to make a tower defense game that’s not fun.
But with so much competition in the genre, there are also some very cool games out there that take the basic skeleton of tower defense and flesh it out with interesting innovations. Anomaly: Warzone Earth makes you the attacking force fighting off enemy towers. Sanctum mixes tower defense with FPS. And Defenders of Ardania, a new TD game from Paradox Interactive, delivers a honed real-time strategy experience overlaid on a TD framework.
Broken down to its absolute simplest, Defenders of Ardania is a tower defense game. You’ll earn money over time, spend it on towers, and use them to keep attacking groups of enemies from destroying your base. Levels are set up on a grid, and you’ll create defensive mazes to slow down enemy advances. It’s all pretty standard, except for one thing: You’re attacking the other guy too.
WARNING: Unavoidable Deus Ex: Human Revolution spoilers within.
Almost immediately after the launch of Deus Ex: Human Revolution, Eidos Montreal made an interesting design choice — they started making us think about what we’d missed.
You see, during the plot of DXHR, there’s a point during which protagonist Adam Jensen climbs into a stasis pod intent on mailing himself to an enemy hideout. As you’re playing the game, this isn’t a big deal, but when Jensen climbs out of the pod on the other side, his tech-savvy handler, Pritchard, concernedly mentions that Jensen has been out of contact for three days.
Post-launch, after some time had passed, the beginnings of a highly involved viral marketing campaign began, which slowly started to reveal information about those missing three days. Jensen wasn’t just in stasis for that time — he was active. Info spilling onto the Internet implied an island location where the events had taken place, that they closely involved private military contractor Belltower Security, and that there was even more conspiracy at work during Jensen’s lost time.
In short — a lot of intriguing questions asked about DXHR.
If you’re looking for another Deus Ex: Human Revolution fix (I know I have been), search no longer — The Missing Link, DXHR’s first (maybe only) DLC pack, is now available for download. It’s pretty solid, too: I got a chance to take a look last week, and had a good — if not incredible — time. Check out the review here.
The Missing Link runs anywhere between three and seven hours in length (I landed on the high end of the spectrum, but I imagine if you shoot everyone in the face it can go a lot faster), and costs $15 on Steam and the Playstation Network. It’s 1,200 MS Points on Xbox Live, and it’s also available on OnLive.
It’s official — Capcom is updating the early Playstation 2 editions of Devil May Cry in order to squeeze a few more sales out of nostaligc players during the last gasp of this console generation.
Sorry. I’m a little negative on all these recent HD collections being announced. What, you can’t be troubled by making a new game, Capcom/Konami/Microsoft/Team ICO/Sony/Eidos/Ubisoft? And didn’t we used to have a thing called backward compatibility? You know, where I could play games I’d already bought instead of having to buy them again with slightly less jagged edges?
Anyway, Capcom’s Resident Evi–er, Devil May Cry HD Collection will include the first three DMC games, all of which graced the PS2 (with DMC 3 making its way to PC). The three games will be priced at $40 and are coming to Playstation 3 as well as Xbox 360.
The pack will also include some bonus content, as well as Achievements and Trophies. Just in time to get people excited for a new Devil May Cry title, this one rebooting the series that has already sold 4 million copies.
IGN spoke with Lars Gustavsson at DICE about the Battlefield 3 beta. Here is what he said:
Looking at the open beta, for us at DICE it’s truly been a huge success. We could have been better in how we messaged this to the community, what we were doing and why it’s not as polished as a final demo but there is a reason we called it a beta and not a demo.
Well, yeah, it’s not a demo. That is true. I guess I don’t have any points to argue here. OK then. We just had a real good time, I think.
BlizzCon 2011 kicks off on Friday and hopefully the powers that be will drop some Heart of the Swarm knowledge bombs on us. But before that happens let’s take a moment to recount what we already know about the upcoming sequel to Wings of Liberty.
Warning, there be spoilers ahead. If you haven’t beaten Wings of Liberty, go do that now. Frankly I’m disappointed that you haven’t done so already. Alright, now everyone who has beaten it remembers that Kerrigan has been once again transformed to her human self (well mostly, she kept the badass zerg hair) by the Xel’Naga artifact that Raynor activated on Char. HoTS will pick up immediately following these events with the newly human Kerrigan hunting down scattered Zerg broods. She’s even got herself a spiffy new ghost suit and hopefully some of her old ghost powers to go along with it.
So you’d be forgiven for thinking Square Enix had forgotten that they had planned to put out a PS3 version of Final Fantasy XIV. That’s kinda what I had thought, anyway. But apparently that’s not the case, because they have revealed today that they still plan on putting it out, and that it’ll be ready next year. Late next year. Between October and November. So you’ve got a minimum of a year’s wait before this thing sees the light of day.
But that’s not all they revealed today. They’re also about to start charging monthly fees for the PC version. Cool. There will be another “free trial period” when it launches on PS3, though. The think the game will be worth the fees, though, because they’re going to launch a version 2.0 that will apparently massively improve the game. Here’s hoping it works.
This just in: You DON’T have to buy a new copy of Batman: Arkham City new to get the four levels of Catwoman content contained within. GameStop will give it to you free.
We found out earlier this week that Warner Bros. and Rocksteady were locking the Catwoman playable content behind a one-time “VIP code” that comes in the new version of the game — like basically everyone everywhere is doing in order to fight off used game sales. You can get at the Catwoman content without the code, but it’ll cost you $10 on the platform of your choice.
But now it turns out GameStop will be distributing VIP codes for free with used copies of Arkham City, according to a leaked internal memo obtained by Kotaku. GameStop had an earlier deal with Warner Bros. for similar codes for Mortal Kombat, which seems to suggest the two companies have some kind of money-changing-hands type deal going, I suspect. Codes like these are meant to weaken losses due to resales, but GameStop’s business is mostly resale — so it seems a bit counter-intuitive. I bet GameStop paid for the privilege of being your free code distributor; or maybe it was to make up for the horrific PR botch last time GameStop touched online codes when Deus Ex: Human Revolution was launched.
Surprisingly, Gears of War holds up pretty well regardless of whether it’s running on an Xbox 360, or if it’s constructed of plastic blocks and rendered in stop-motion animation.
The latter is available below in an interesting little 2-minute video, created by LEGO stop-motion animation creators Kooberz Studios. Check out their YouTube Channel right here. Meantime, enjoy the fruits of their small-scale, intermittent labor.
So it looks like Halo: anniversary will have some additional goodies to go along with pre-order skull and 3D support. Namely, voice commands via Kinect.
In addition to smack-talking your friends, you’ll be able to make use of some very useful-sounding single-word commands, including ‘reload’, ‘analyze’, which will let players capture elements from the game to review in Halo: Anniversary’s ‘library’, and best of all, ‘grenade’, which will no doubt be the source of endless lulz. Naturally, you’ll need a Kinect to use them, but cool nonetheless.
I might make jokes about Final Fantasy all the time, but I can’t deny the appeal of the series to me. And after watching this seven-minute video for Final Fantasy XIII-2, I think I’m downright enthusiastic about the game. I mean it has chocobo races and gambling and that precious little creature following people around and something called a “historicrux”; I think I’m in Japanese heaven just thinking about playing this game.
What is there to say, really, that hasn’t already been said about Batman: Arkham City? In fact, I don’t want to talk, think about or analyze the game any more than I already have. I’m Batman-oversaturated; I know the game will be good and I want to play it and that’s all.
That sentiment is captured perfectly in Rocksteady’s launch trailer for Arkham City. It’s not heavy-handed, it’s atmospheric. It’s not brimming with information, it’s emotional. It looks interesting, and it makes me want to play the game. Plus, like everyone, I’m a sucker for sad-ish piano music.
Metal Gear Solid probably isn’t going away any time soon, and if Hideo Kojima has his way, even his death — which I imagine won’t happen soon — won’t end the franchise. Here’s what he said at USC the other night:
First of all, I just want to say that as long as there are fans who want Metal Gear Solid, as a producer, I will always want to still make them and I want the series to continue. So even after I die, I still would love to have the Metal Gear Solid series continue.
Hideo Kojima is 48 years old, so reallstically he’s assuming he’ll live at least anoher 20 or 30 years, and therefore he’s expecting the MGS franchise to last that long, which seems ridiculous. But then you have to consider that Metal Gear has already existed for 24 years, and what the hell? 24 years? It’s been around as long as I have? Jesus.
This week, GameFront has teamed up with Warner Bros. to bring you three exclusive trailers for Lord of the Rings: War in the North. This is the first of those trailers.
Ever since I saw Lord of the Rings: War in the North at E3 last year, I knew it was something I wanted to play. After Dave played it at Comic-Con this year, I wanted to play it even more. Now, I’m pretty much convinced.
This week, we’re revealing three exclusive trailers for the game. Today’s shows off the Human race, including their skills race abilities, and a ton of combat. Judging from this trailer, there’s a human version of Legolas out there, and you get to be him. Pretty cool, eh?
Check out the embedded version below, or hit the magic download button to grab a copy for yourself. War in the North is set to release on November 1 for PC, PlayStation 3 and XBox 360. If you’re planning to pre-order, check out all the cool pre-order bonuses you’ll be picking up, as well as the collector’s edition.
Once upon a time, a videogame manual was a treasured item. As well as containing tutorials on game mechanics and controller layouts, it was a place to read extra narrative material and gawp at some gorgeous artwork. These lavish productions are undoubtedly a thing of the past now, and the Internet isn’t short of gamers expressing their unhappiness at the fact. Due to packaging costs or manufacturers not being bothered anymore, detailed videogame manuals are practically extinct and it’s not uncommon a new game’s manual to be little more than a slapdash pamphlet, containing only the most basic of controller information. F.E.A.R. 3′s manual, for instance, was two pieces of glossy paper stapled together. More effort went into the paper advertisements and online pass that had been tossed in there than the actual game booklet.
I’ve made fun of this practice, and many people have complained about it, but the more I think about it the more I wonder why it matters at all. I only recently realized that I haven’t relied on a manual to teach me anything about a game in years. This is a good thing too, as was hammered home by my recently having to play Namco Bandai’s tepid collection of Wii minigames, Go Vacation, for a review. In this game, there are all manner of waggle-based activities, and each one is preceded by a tutorial screen that shows me what to do. I realized just how much I hate having to look at a lifeless screen of information, and just how little of the content sunk into my head. Now granted, Go Resort is about as complicated as a three-year-old’s drawing of Kirby, but even so I came to appreciate real in-game tutorials that teach you controls while you play, not before or after.
Rob Blake, audio lead on Mass Effect 3, bemoaned on Twitter the difficulties of making sure all the audio levels are correct over 40,000 lines of speech. Wait, did he say 40,000? That’s a lot. A whole lot, even by Mass Effect standards, as CVG asserts that the previous two games had only 20,000 lines each. So there’s some perspective.
Does this give us some insight into the length of the game? I don’t know. But I can tell you that while Mass Effect 2 may have had around the same number of lines as ME1, it was without a doubt a longer game. But if I had to bet money, I would say that it looks like Mass Effect 3 will be closer to Dragon Age length, and that would be just peachy.
Or maybe it’s just the co-op that’s adding all those lines.
Ten years on, Halo: Combat Evolved is getting a pretty substantial remastering with the Halo: CE Anniversary release. Yet another $40 remake of an old game from last generation’s hardware, the game is getting some new features: like Kinect support and Xbox Live multiplayer and co-op. Okay, sounds like fun.
Check out the trailer below, in which 343 Industries devs talk a little about their design vision for the game, which was basically, “Preserve the original gameplay.” They seem to have done a pretty stellar job of that while updating the visuals and adding what have become classic Halo series features to the game that basically kick-started the Xbox. Now if only they’d nerf the pistol some so it doesn’t become a poor man’s sniper rifle like it used to in LAN games in college.
On Friday, we shared the Signs of War trailer for Star Wars: The Old Republic. And it was pretty cool. But what we didn’t know is that in addition to the new trailer, BioWare was also fixing to drop a lot of new The Old Republic information on us. Allow us to update you on all things TOR:
* The Old Republic is launching December 20 in both North America and Europe. This deprives American and Canadian gamers of precious bragging over their European counterparts, but we’ll always have the Greek economy. Alas, it doesn’t make the release date any less stupid.
* The new Game Systems page is live. Your one stop shop for TOR data, you can read up on Guilds, learn about advanced classes, and get the deets on high level Operations.
* BioWare’s resident world-builder Drew Karpyshyn is at New York Comic Con this weekend signing copies of the TOR tie-in novel Revan. The novel follows Revan’s adventures after Knights of The Old Republic, leading into the SWTOR timeline. Sadly, this also marks further conformation that Drew is essentially out of the Mass Effect game. After writing the first three Mass Effect novels, he has no role in the upcoming Mass Effect: Deception.
* Finally, SWTOR will be shown off in France in a couple of weeks, at Paris Games Week. PGW runs from October 21-25.
This Battlefield 3 simulator might be the craziest thing I’ve ever seen. The game is projected on a 360 degree video dome that completely surrounds the player. An omni-directional treadmill converts the player’s real life movement into in-game motion. And quite possibly the most insane part, there are 12 paintball markers inside the simulator that will actually shoot players so that they can feel enemy gunfire.
The simulator was created for a televsion series called “The Gadget Show” and will make it’s debut on the October 24th episode. They spent a mind-boggling $650,000 building this thing so hopefully it performs as advertised.
Co-op first-person shooter Payday: The Heist will be hitting Steam and the Playstation Network next week — Oct. 18, to be precise. And if you’re not excited, you might want to check out the trailer below, in which many SWAT cops are shot.
For those not in the know, Payday is a Left 4 Dead-style crime romp, the missions in which require players to steal things, take hostages, break out prisoners and hijack stuff. It’s like every crime movie you’ve ever seen, and I hope it plays as well in reality as it does in my brain.
I recently built a new PC to play, among other things, Battlefield 3. That was $800 right there. It was money well spent, I’d say, but we’ll know for sure next week when we’re playing BF3 for real.
I’m not the only one who spent a good bit of change on PC upgrades this year, and a lot of folks are doing that expressly for Battlefield 3, apparently. So says analyst Ted Pollak:
Modern Warfare 3 and Battlefield 3 will help sales of Xbox 360s and PS3s. More importantly, and rarely covered by the press, Battlefield 3 is driving upwards of a billion dollars in PC builds and upgrades this year alone. No other title since Crytek’s Crysis had such an anticipatory impact on PC hardware sales.
That’s absolutely killer and not surprising given that a $1,000 investment in video cards is required if you wanna play on max settings. Everybody’s gotta get ready for this beast, amirite?
Our VS. series is a new recurring feature that pits two Game Front writers against each other as they take opposite sides on a topic and have at it.
BioWare this week announced that Mass Effect 3 will have co-op, and it’s got everyone talking, including Phil and Phil. Will it be stupid?
Yes | No
Phil O: I’ll play Mass Effect 3, of course, but I’m not going to play this stupid co-op
I love Mass Effect. I would wager that I love it far more than you do, because I’ve logged a couple hundred hours in the first two games. In fact, it would probably be safe to say I’m obsessed with it. I even played it some this week! We’re in the middle of AAA season, and I’m playing Mass Effect 2. What the hell, man?
It is precisely because I love Mass Effect so much that I’ve got only negative feelings about Mass Effect 3′s co-op. BioWare says that the co-op will be a part of a new game mode called Mass Effect: Galaxy at War, in which you play co-op missions to gain “galactic readiness points” in order to achieve a better ending than the one you earned in the main story. And that just rubs me the wrong way.
Scattered reports are coming in from places like Reddit and individuals’ blogs that suggest there’s some kind of hack going around for Xbox Live concerning FIFA 2011 and FIFA 2012.
Ars Technica is reporting that some users are having their accounts hacked and that whoever is doing the hacking is then logging into FIFA and purchasing things using Microsoft Points in that game, it seems.
Details as to how the scam works are few and far between, but it seems that while the hacks are limited to just a few people, they’re not isolated. Notably, Activision Social Media Manager Dan Amrich says he is among those who have suffered the hack. He mentioned it in his latest One of Swords podcast — hit this link to give a listen to his experience.
Microsoft responded to Ars Technica’s request for comment by saying that there’s “no evidence that Xbox Live has been compromised,” which I think they meant to be interpreted as “no huge hack has occurred.” Instead, it seems the incursions are pretty small-scale and limited, and Microsoft is locking down affected users’ accounts for 25 days in order to investigate what’s going on.
The development of Project Zomboid, the indie zombie game that’s using the Minecraft payment model, has been marred by some unfortunate occurrences. They had accounts frozen by PayPal and Google, pirates overloading their servers, and even a car exploding on their street. Now it’s gotten even worse.
The game is basically being developed in the apartment that two of the coders shared. Over the weekend, that apartment was broken into, and two laptops were among the things stolen. Unfortunately, those laptops contained the code for Project Zomboid. According to a post on the official Project Zomboid site,
Project Zomboid was regularly backed up from machine to machine, but rarely – sadly and infuriatingly – externally. We have lost an awful lot of work.
This is a massive setback to the team, but they aren’t giving up. “Project Zomboid, however, will come back stronger,” says the blog post. We hope that they do, as this was one indie game we really had our eyes on.
Freddie Wong, a maker of awesome videos that imagine first-person shooters as reality, has a new piece of film content for your video game-loving enjoyment.
Anybody who’s ever played a little split-screen FPS on a console is familiar with the horrific situation detailed in this video. It’s all about inverted aim, and how it’s the worst thing ever and makes you a bad human being. Check out the video below, and hit up Freddie’s awesome YouTube channel.
Ratchet & Clank: All 4 One
Platform(s): PlayStation 3
Reviewed on PlayStation 3
Released: October 18, 2011
Before I got my hands on Ratchet & Clank: All 4 One, I was concerned. I don’t know what my concerns were, exactly, but I knew something just deemed a bit off about it. I was worried that this game, with its co-op focus, wouldn’t feel like a real Ratchet & Clank game. Try as I might, I just couldn’t make myself get excited about this game.
I was right to be worried.
It’s not a bad game. On the contrary, if you load this bad boy up with a couple or three friends on the couch, you’re probably mostly going to have some fun. I don’t want to give too much credit to the game for that, though; there’s a fine line between a game being fun because it’s fun and the game being fun because you’re playing it with people you like. I’d say it’s most the latter than the former in this case.
All 4 One is the story of how Ratchet, Clank, Qwark and Dr. nefarious are all kidnapped (accidentally? It’s never explained why they were nabbed) and marooned on the planet Magnus, where somebody is stealing all sorts of creatures from across the universe and sticking them there for some strange plot.
Remember last week, when current Republican front runner Herman Cain unveiled his ridiculous 999 tax plan and astute gamers noticed that it bore a striking resemblance to the default tax settings on SimCity 4? Good times, good times. And they just got better. Electronic Arts have never met a way to squeeze money out of people they didn’t like, and they just met a new one. In honor of Cain’s plan, they’re making the entire current line of SimCity games available on Origin for $9.99.
Cain continues to insist he didn’t model his plan after SimCity 4. However, the fact that he’s actually forced to defend himself against the charges means that his campaign is totally being taken seriously and he’s likely to win the nomination. Totally. Meanwhile, just in case it turns out my snark is wrong, we’d better hope he doesn’t think the economy can be saved by using the FUND cheat. Because I’ve already tried that.
One of the ways people like to talk s–t about Call of Duty these days is to take shots at the game engine, saying it’s old and doesn’t look great anymore and the games are just expansions instead of true updates. If you’re one of the people who says one or all of those things, then Glen Schofield from Sledgehammer has something he wants to tell you (via CVG):
Well, I’ll tell you one thing, I’ve worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche. And what I mean by that is that it is stream-lined, everything in it is perfectly freaking clean. You can tell it’s been worked on for years. It’s easy to upgrade.
If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference. Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we’ve added, so when someone says ‘cut and paste,’ I don’t even want to talk to them because they don’t know. They just don’t know. They have no idea.
You hear that? You don’t have a damn clue, man. You don’t know nothin’. Hahahahahahahahahahaha.
At first I though this was a recreation of Indiana Jones and the Temple of Doom — but I’m thinking it is, in fact, a wholly original Indiana Jones-esque creation. Regardless, it’s HUGE, amazing, involved, and captured in a 20-minute video. Thanks for being awesome, Minecraft players.
In my review of Ratchet & Clank: All 4 One, I may have found a number of things to complain about, but the opening cinematic wasn’t one of those things. In fact, I was pretty happy with the fact that it gave me something to watch while the game installed. I mean that was great! Now you can watch it without even getting the game, which is super convenient.
Platforms: PlayStation 3, Xbox 360
Reviewed on PlayStation 3
Developer: Silicon Knights
Released: September 27, 2011
If there is a bigger lie in gaming this year than X-Men: Destiny, I haven’t seen it.
Despite what the marketing for this game will tell you, X-Men: Destiny has no real choices. It is a perfectly linear game with “side missions” that have no impact on the plot of the game, and no matter what choices you make everything will only turn out one way. Your choices have no effect on your destiny.
X-Men- Destiny is the tale of a young unknown mutant thrust into a war between mutants and a human faction known as the Purifiers. My young lady mutant is fresh off the boat from Japan in San Francisco, speaking perfect English, and she finds herself at a rally for peace between humans and mutants that is interrupted, apparently, by Magneto.
Thus begins a large battle between the purifiers and mutants that covers the whole city, and you must uncover and stop a plan by the purifiers to steal mutant powers, because the purifiers want to turn themselves into disgusting beasts, for some reason.
Battlefield 2: 10 Big Issues to be Addressed with Battlefield: 3
It seems BF: 3 isn't as bug-free as we might have hoped (and what is really?) However, all is not lost as DICE will be focusing their attention on these issues and, hopefully, resolving them as quickly as possible.
Quote:The Battlefield 3 beta is coming to a close soon unfortunately, ending October 10th. A ton of Battlefield 3 beta bugs and issues have been posted by the community and DICE is quickly working to fix the big ones and make sure BF3 is ready for it's release later this month (25th). DICE compiled a top-ten list of Battlefield 3 bugs that will be addressed by release:
1. Battlefield 3 Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
Squad management systems will be introduced to help players control what squad they're in along with other features: creating squads prior to launching Battlefield 3, squad member retainment (staying in the same squad when continuing into other matches, locking squads, inviting squad members, kicking squad members, and muting the annoying ones.
2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems.
DICE is focusing their efforts towards the final release of the game, we can all agree that this is a better idea. "While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game."
3. Will DICE have enough time to iron out everything by release?
A lot of issues will be fixed, for a detailed explanation look here.
4. Can we have ability to change settings/options before deployment into match on PC?
The ability to modify your settings via the deploy screen has been added into the retail game.
5. Issues with terrain stability and "falling into the map" on Operation Metro
This has been fixed for the beta via a server side update.
6. Kill cam sometimes zooms out too far or outside the map
This has been fixed for the launch of the retail game.
7. A bug that sometimes keeps some players from being able to sprint
This has been fixed for the launch of the retail game.
8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
This has been fixed for the launch of the retail game.
9. Downed bodies appear to be dead, but are not
The DICE team has been looking into this issue - which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game. It could be this glitch or that the Battlefield 3 player is simply mistaken.
10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
The netcode is one of the many things that we are testing as part of the Battlefield 3 Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you've provided and is further optimizing online play for BF3.
Remember, when reporting a Battlefield 3 bug to DICE please be as descriptive as possible.
Well our latest mapping contes; 'Planets of Our Solar System' has now ended! If you have a contest entry please be sure to submit it within the next couple of days at the most.
Please also make sure you put [CONTEST] before your maps name otherwise we will assume it is an ordinary map submission!
I am still not sure how many people decided to take part in the contest, but i am hoping to see a few maps. I myself had a map under consruction for the contest, but alas i did not start it early enough and a holiday abroad and other things got in the way of its completion as well, i hope others had better luck in getting theirs completed!
Dont forget, please get your maps submitted by the end of this weekend at the latest!
Quote:The idea of implementing DRM came in as a possible anti-piracy solution. You know the severe level of commercial piracy we have here in ex-USSR region. This said however, there is no firm decision to go for DRM with S.T.A.L.K.E.R. 2 as of now. Be assured, we do realize how uncomfortable this solution is for the players, so we’ll continue looking for most effective, yet acceptable for all, way of protecting the game by the time of its release.