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  Desert Conflict - Mod Update - Mods
  Posted by: UGSAce on 11-02-2006 @ 11:21 - Source: Desert Conflict
This News Item has been viewed 3,321 times
Desert Conflict has outdone them selves this week with another update!

Quote:
Hey everyone out there in Internet land! Time for an update from showNOmercy your friendly DCON DEV, I've been a member and supporter of DCON since it's early beginnings. Joined on as a modder March of this year.

Here is some of what I have been working on recently:

M109 - Howitzer
-----Original model FVP
-----Texture Hoofer
-----Bundled mesh and tracks showNOmercy
-----Cupola Doorstop/showNOmercy
-----Coding/Effects Kiff
-----Sound =DNC=SYSEX73

During the process of learning how to animate tank tracks and wheels, I ended up redoing the tracks for this cause they needed some attention. It is actually easier to remake them rather than fussing around trying to repair UV's. BM-21 - Mobile Artillery
-----Original model showNOmercy
-----Optimizations showNOmercy/Silversound
-----Texture MAX3D2/Blitz
-----Bundled mesh showNOmercy/Silversound
-----Coding/Effects Kiff
-----Sound =DNC=SYSEX73

This beast has been going for quite a while, this was the first model I made for DCON as a test to join the team. Just goes to show how long things take to get done sometimes. This model sat around waiting for a texture for the longest time, thankfully one of DCON's oldest members, (I'm talking age here, he's old, lol) J/K, stepped up and busted out a fine texture for it.

This is a nice in-game shot with some captures from 3ds max, the Hierarchy shot was just thrown in there to give an example of how many objects you have to deal with in max when bundlemeshing. Tanks have many many more parts than this. Thats it for this update, I have much more stuff to talk about but that will have to wait for the next one. Hope this was something you wanted to see.

For those interested, I will be in the process of making a series of video tutorials on how to make a tank. The entire process from making the wheels and tracks to animating them to unwrapping and setting up the UV's properly, to building the hierarchy and lod's and wreck and col's.

The more interest shown the more I will do. This will more than likely happen after the mods first release.




          Next News Post 11-02-2006 @ 16:25 - Desert Conflict - Mod Update
          Previous News Post 10-31-2006 @ 21:44 - BattleField Podcast 30


Average User Rating: 8.2
Number of Votes: 5
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User Comments  
The following comments are owned by the user that posted them. Battlefield Files is not responsible for their content.

Total comments: 6 | Last comment: 11-14-2006 at 16:17

 #1 - 11-02-2006 at 12:24
cow_pie
From: (Hamiltion Ontario)
Joined: October 28th, 2005
Posts: 523
awsome man RockRockBeer! Beer!

 #2 - 11-02-2006 at 14:55
zixed01
From: (arizona)
Joined: July 15th, 2006
Posts: 330
bm21 smile my friend from dcom, did use the m109 much tho except for ripping through tanks

 #3 - 11-02-2006 at 15:53
ThaRigdog
From:
Joined: March 24th, 2006
Posts: 675
Man the m109 rocks!Rock gj DCON team, can't wait for the first release

 #4 - 11-02-2006 at 22:02
JasonVoorhees
From: (Camp Crystal Lake, New Jersey)
Joined: March 4th, 2005
Posts: 274
This is quite possibly the best mod port in computer gaming history Two Thumbs Up!

 #5 - Thanks everyone! - 11-03-2006 at 18:48
SinisterCaesarSalad
From: (Appleton, WI)
Joined: October 3rd, 2005
Posts: 9
Thanks for your kind words. If you haven't joined us yet, please head over to desert-conflict.org and join the community!

Desert Conflict Director of Public Relations
pr@desert-conflict.org

 #6 - 11-14-2006 at 16:17
Dieter_Weber
From: (Baghdad)
Joined: September 19th, 2006
Posts: 116
is this bf2?



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