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  Battlegroup42: Pacific Update! - Mod News
  Posted by: Fx2004 on 05-15-2005 @ 09:26
This News Item has been viewed 2561 times!
Here's some news from the Battlegroup 42: Pacific team concerning a patch release, and a few great screenshots...

Quote:
After a busy week following the launch of Battlefield:Vietnams most
comprehensive WWII conversion modification, the BG42 Development team
is pleased to release our version 0.11 "Hotfix" patch for
Battlegroup42: Pacific. The hotfix should be available on most of the
file download sites and we're also tracking its availability in our
list of Battlegroup: Pacific installer mirrors thread in our forums.
Note that due to release logistics, we have decided to get the patch
to our fans but have released the patch in a compressed RAR archive.
You will need a tool such as the shareware WinRAR in order to expand
the files. There is a readme in the root level of the archive
explaining how to install the patch, along with a more detailed
readme which installs to your /mods/Battlegroup42 folder. For our
Linux Server Admins, we have released a Linux Server ready ZIP file
along with the Windows files. (The Windows files will work on a
client or a server.)

Items Addressed in Battlegroup42: Pacific Hotfix 0.11:
Fixed: AT Grenades now have a weapon icon (They are on the kits with
the anti tank rifles)
Removed Shadow from buried landmine
Fixed: Arisaka with Bayonet + Arisaka ammunition is now linked
Fixed: Arisaka with Bayonet now reloads in clips, instead of bullets
Added additional HUD so now you can read how many bullets you have
while you're wielding an Arisaka with a Bayonet or a Garand with a
Bayonet
Katana reach has been lowered (damage and kill zone same)
Removed Rifle Grenade from Japanese Deployable MG Class
Nambu now has the pistol whip ability (new animations, not using the
one that the colt is using)
New animation for pistol whipping while Prone
Changed Pistol whip animation for colt when the player is lying down
Adjusted effects for less lag
Fixed: Airplane launched rockets will now hurt vehicles
Fixed: Airplane launched rockets now have splash damage
Fixed "Q Map bug", Iwo Jima Tunnels and Pearl Harbour now work
Fixed M1 Carbine reload animation (ending was wrong)
Edited a few maps to have the correct name in the browsing window
Fixed M3A1 Greasegun's reload animation (ending was slightly wrong)
Altered spawn points for Wake + Peleliu
Removed static smoke effect from Tarawa (Much less Lag)
Added Static Crosshairs to all weapons
Fixed RifleGrenade bug (exactly like Engineer Landmine bug)
Increased splashdamage area for US Grenade
New Animations for Japanese Type 100 SMG (Reload, Walking, Idle, Firing)
Changed Type 100 SMG sound from that rifle(Type 5 I believe it was)
to MP40
Fixed bug where life rafts from PT boats weren't dieing as they
should have been, this caused unneeded lag.

If you're holding back from downloading the mod, perhaps a theme from
our forum visitors may help you make your decision. Many early
downloaders weren't sure whether or not Battlegrou42: Pacific would be
just an expansion on EA's WWII mod. As the team expected, they were
pleasantly surprised at the amount of vehicles, planes, tanks,
weapons, classes and maps -- not to mention the great feel of WWII
gameplay that Battlegroup42: Pacific has brought to the
Battlefield: Vietnam engine.
We've started a game screenshots thread in our forums and would like
to share a few screenshots shared by player XSniper044.

We'd love to hear your comments and see your screenshots!
Please come by the Official Battlegroup42 Forums and join the
discussion!


Great news, and I'm getting the files up now, I'll update this post when they're on the site!

Update

The files are here, grab them at the links below.

Windows: Click Here
Linux: Click Here

-Fx



          Next News Post 05-15-2005 @ 17:44 - Project Reality update
          Previous News Post 05-14-2005 @ 17:54 - Another Battlefield 40k update

Average User Rating: 10
Number of Votes: 2

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User Comments  
The following comments are owned by the user that posted them. Battlefield Files is not responsible for their content.

Total comments: 6 | Last comment: 05-17-2005 at 00:12

 #1 - Posted by: irwin_rommel (Member) on 05-15-2005 at 10:30
nice
10/10


 #2 - Posted by: CountChocula (Member) on 05-15-2005 at 14:21
aww... my favorite part of the mod was the no crosshairs.... frown

 #3 - Posted by: ABEDO (Member) on 05-15-2005 at 15:51
No crossair was too much difficult to aim without zoom too radom game, I think now is better Rock

 #4 - NO!! - Posted by: Predlauri (Member) on 05-16-2005 at 08:46
Darn, adding crosshairs when they weren't in the main release? Why, the crosshairs were good, it gave the real feeling! Did the soldiers in real life have crosshairs before them when they were shooting? I understand when they didn't have crosshairs in the main release, but they did and you can't just change it! I know that a lot of people are counter strike sharp-eyers here but still... Ok I THINK I can live with it
Just telling my opinion.


 #5 - Posted by: Sobieski (Member) on 05-16-2005 at 11:44
Actually, I don't think I'm gonna paly this mod again, adding crosshairs killed it for me... (might play "only plane"-maps though)

 #6 - Posted by: Comradekil (Member) on 05-17-2005 at 00:12
No crosshairs? spff screw it, im gonna play bf42 and get the same effect, the no crosshairs is what set you apart.



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