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Battlefield Vietnam Downloads > Mods > Total Conversions:
Point of Existence V0.4 Windows Server Files
Filename: poe0.4_winserver_patch.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
87.08 MB
Point of Existance Devs
1563
05-29-2005
Mods > Total Conversions


Average User Rating: 7.3
Number of Votes: 12
Related Files:
Latest 5 Mods > Total Conversions:
- Battlefield Vietnam Arsenal (0.31)
- Eve of Destruction - Full Client Files (0.15)
- Eve of Destruction - Linux Server Files (0.15)
- Eve of Destruction - Windows Server Files (0.15)
- Operation PeaceKeeper V0.2 Server Files

5 Other Files by Point of Existance Devs:
- Point of Existence 2: v1.1.5 Windows Server
- Point of Existence 2: v1.1.5 Linux Server
- Point of Existence 0.4.4 Windows Server Files
- Point of Existence 0.4.4 Linux Server Files
- Point of Existence 0.4.2 to 0.4.4 Client Patch

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Point of Existence V0.4 Windows Server Files - File Description  


Description:
Windows server files for the Point of Existence V0.4 mod.



Point of Existence V0.4 Windows Server Files - Readme  
Readme File:
=================
Point of Existence v0.4RCBeta1
ChangeLog File
May 20, 2005
=================
##New Content##

_Added LCAC_Static *Mapper request

##Tweaks##

_Increased TimeToLive on New Crater Efx
_Added overheating to mounted M249 and mounted Pecheneg
_Added Abilities to rotate Static artillery peice via A/D keys
_Removed the smoke damage efx from static/towable AA pieces
_Added Hi res selector to t55 Cannon with Hi res barrel
_Added Hi res selector to Pt-91 Cannon with Hi res barrel
_Fixed Poor shading smoothing groups on t55 low res barrel
_Fixed T55 Barrel texture to become seamless tile
_Reduced Pt-91 Size slightly
_Added MG pco onto Pt-91
_Increased BTR-80 overall speed
_Increasded Vehicle Winch and hook Tensions/stiffness (test+Feedback)
_Added networkInfos to artillery Projectiles (test+Feedback)
_Slightly Increased Attack choopers TopEnd Speed
_Increased Attack choppers Tail Engine

##Bug Fixes##
_Fixed missing face on FN SCAR model (could see through model in 1P)
_Re-Exported O_wadihouse4_m1 to fix shading and lightmaps Reduced polycount
_Re-Exported O_WadiHouse01_m1 to fix shading and lightmaps Reduced polycount
_Re-Exported O_WadiHouse02_closed_m1 to fix shading and lightmaps Reduced polycount
_Re_Exported Meshes For lightmap support Optimized polycounts
_o_poe_embassy_sdwk_m1
_o_poe_embassy_sdwk2_m1
_o_poe_embassy_sdwk3_m1
_o_poe_embassy_sdwk4_m1
_o_poe_embassy_sdwk5_m1
_o_poe_embassy_sdwk6_m1
_o_poe_embassy_sdwk7_m1
_Fixed M2A3/M1A2 Woodlmand tusk skins
_Fixed Clipping on BTR80's
_Fixed Icon on mgs postion in btr-80-A

##Statics##

crane1_m1=StandardMesh(crane1_m1)
Fountain_M1=StandardMesh(Fountain_M1)
harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)
repport_M1=StandardMesh(repport_M1)
smdh2_m1=StandardMesh(smdh2_m1)
SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)
O_StoneFence_bitA_m1=StandardMesh(O_StoneFence_bitA_m1)
O_StoneFence_halfA_m1=StandardMesh(O_StoneFence_halfA_m1)
O_StoneFence_Post_smallA_m1=StandardMesh(O_StoneFence_Post_smallA_m1)
O_StoneFence_demoA_m1=StandardMesh(O_StoneFence_demoA_m1)
O_StoneFence_endA_m1=StandardMesh(O_StoneFence_endA_m1)
O_StoneFenceA_m1=StandardMesh(O_StoneFenceA_m1)
O_StoneFencex3A_m1=StandardMesh(O_StoneFencex3A_m1)
O_StoneFence_Post_lrgA_m1=StandardMesh(O_StoneFence_Post_lrgA_m1)
o_wadihalfaFence_full_02_m1=StandardMesh(o_wadihalfaFence_full_02_m1)
o_wadihalfaFence_full_m1=StandardMesh(o_wadihalfaFence_full_m1)
o_wadihalfaFence_medium=StandardMesh(o_wadihalfaFence_medium_m1)
o_wadihalfaFence_medium02=StandardMesh(o_wadihalfaFence_medium02_m1)
o_wadihalfaFence_post_02_m1=StandardMesh(o_wadihalfaFence_post_02_m1)
o_wadihalfaFence_post_m1=StandardMesh(o_wadihalfaFence_post_m1)
o_wadihalfaFence_quarter_02_m1=StandardMesh(o_wadihalfaFence_quarter_02_m1)
o_wadihalfaFence_quarter_m1=StandardMesh(o_wadihalfaFence_quarter_m1)
o_wadihalfaShop01=StandardMesh(o_wadihalfaShop01_m1) //Still Needs Optimized
o_wadihalfaShop02=StandardMesh(o_wadihalfaShop02_m1) //Still Needs Optimized
o_WadiNileDock=StandardMesh(o_WadiNileDock_m1)


##AI ChangeLog##


##Misc##

Added T55 desert camo#2 to PoE/Special
Added T55 solid Green Camon To poe/woodland

##Optimazations##


============================
Point of Existence Copyright
============================

Copyright © 2004 Point of Existence.
Point of Existence is a modification of the retail game Battlefield Vietnam. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.


=================
Point of Existence v0.4RCBeta2
ChangeLog File
May 26, 2005
=================
##New Content##

##Tweaks##
_Handweapon projectiles given gravitymodifier (projectile dropping) (test+feedback)
_Increased all-around deviation on handweapons when not using ironsights (test+feedback)

##Bug Fixes##
_Fixed Missing T55 woodland hull texture
_Fixed Missing Cluster bomblet efx
_Fixed Ah64 connection issue
_Fixed Mi28 connection issue
_Fixed FN_Scar Icon
_Fixed SOcomII Icon
_Fixd PT-91 tracks

##Statics##
##AI ChangeLog##
##Misc##


##Optimazations##

_Reduced Chopper Turbulence Hieght
_Optimized o_wadihalfaShop01
_Optimized o_wadihalfaShop02


============================
Point of Existence Copyright
============================

Copyright © 2004 Point of Existence.
Point of Existence is a modification of the retail game Battlefield Vietnam. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.


Point of Existence V0.4 Windows Server Files - File Download Options  
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Point of Existence V0.4 Windows Server Files - User Comments  
The following comments are owned by the user that posted them. Battlefield Files is not responsible for their content.

Total comments: 1 | Last comment: 05-29-2005 at 18:41

 #1 - Posted by: pathtek4 (Member) on 05-29-2005 at 18:41
Hey, a little help...how do i install...do i just copy the maps or put the folder right over the old one?! <--if so which folder



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