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Battlefield Vietnam Downloads > Maps > Single Player:
Park Version 2.4
Filename: park_v2.4_rc.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
5.03 MB
RussianComrade
2902
09-01-2006
Maps > Single Player


Average User Rating: 8.1
Number of Votes: 20
Related Files:
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5 Other Files by RussianComrade:
- Ambush
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Park Version 2.4 - File Description  


Description:
The V2.4 of Park, now with SP support.



Park Version 2.4 - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Park Version 2.4 - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Park Version 2.4!



Park Version 2.4 - Readme  
Readme File:
=========================
Park Version 2.4
a Battlefield Vietnam map by
RussianComrade
=========================


Gametypes: Conquest, Coop/SP, Custom Combat

Conquest Map Type: Head-On

Map Size: Small

Build time: A few months now...

Tools Used: Battlecraft Vietnam, winRFA, PackRFA, Adobe Photoshop, SinglePlayer Creator, GenPathMaps, Notepad

Requirements: BfV Version 1.2

Vehicles:
- M46
- Static M60
- T-72
- Vespa


/|---|\
ABOUT
\|---|/

This is, as the name suggests, the V2.4 of my map 'Park'. There's a handful of changes here and there but the biggest addition is the Singleplayer/Coop gamemode. I had a huge amount of trouble trying to get the bots to work acceptably and now they do OK. This overwrites the V1 of Park, so you don't need the original to play the V2.4.

Changes since the last version:

- Added a Vespa to each base in Conquest. You can now do circuit racing around the map with the two Vespas. :P

- Added SP/Coop gamemode. Details below.

- Pickup kits around the map for a bit more fun. Some of them hover above the ground, though, and changing the height doesn't seem to fix this problem.

- Flags for the NVA team changed to be the correct flag.

- American team is now the ARVN, flags have been changed to accomodate this.

- New ingame map that doesn't show the untextured areas of the map.

- New loading screen for the hell of it.

You will find that the SP/Coop gamemode is very different to the Conquest mode. Since the bots wouldn't walk around the palace freely I decided that SP should not focus on the Palace but around it instead. There are now three CPs around the road that goes around the south side of the Palace; Wrecked Chinook, Hotel, and Hotel Road.

* Wrecked Chinook is, as the name implies, at the Chinook wreck on the lower right corner of the road.

* Hotel is where the T-72 spawns in Conquest (and the T-72 is still there for SP) , about halfway down the side road by the large building and piles of crates and barrels.

* Hotel Road is situated on the lower left corner of the road a short distance from the NVA base.

Holding 3 out of 5 control points will trigger ticket bleed. This leads to very fast-paced and hectic fighting, as the CPs will quickly swap hands.

The two main bases at the school and camp are still there. You can only spawn at these two main bases. This is because spawn camping would be far too easy if people spawned at the new control points.

Naturally, in SP and Conquest the Hotel area/CP is the place you want to get to because it offers you a T-72. Keep an engy or two nearby though, it takes a while to respawn (2 minutes) and LAWs/RPGs aren't healthy for tanks. You'll find that while the T-72 does give you an advantage, it's only slight, because the turret can't aim down far enough to hit infantry directly with the machine gun, so you have to rely on your main gun and top gunner for support. Being the only real vehicle in this map, it's also a huge bullet/rocket/grenade magnet and you'll probably find yourself finished off quickly.

The map also has support for Odanan's BfV Arsenal Mod, which really kicks up the fun factor with the new weapons and equipment.

This also overwrites the V2.1 patch for the AI that was released without the V2.0 ever making it out. Delete the 'Park_003.rfa' file if you have it or conflicts may occur.

There's also a version of Park ready to be released named Park: The Storm, which is essentially Park with a different, stormy skybox and rain effects.


/|---------|\
INSTALLATION:
\|---------|/

Move 'Park.rfa' to your levels directory, in my case:

C: -> Program Files -> EA Games -> Battlefield Vietnam -> Mods -> bfvietnam -> Archives -> bfvietnam -> levels

If you've got the original Park there, you will need to remove it. In addition, if you have the 'Park_003.rfa' file that patched the SP, remove it.



FOR BFV ARSENAL

Move 'Park_000.rfa' to your BFV_Arsenal levels directory, in my case:

C: -> Program Files -> EA Games -> Battlefield Vietnam -> Mods -> BFV_Arsenal -> Archives -> bfvietnam -> levels


/|-------|\
LEGAL STUFF
\|-------|/

You can give it out to your friends, edit it, or make new maps based on it but just don't take credit for stuff you didn't do. I wouldn't appreciate that.

This map has my permission to be on Battlefield 1942/Vietnam/2 Files only. If you want to stick it on your site, ask me. I don't bite.

If this busts your computer in any way, I'm not responsible. Sorry, but it was your decision to put it on your comp.


/|---|\
CREDITS
\|---|/

EA/DICE, for making BfV.

HellishER for the SP creation tool, and FourCentsShy for GenPathMaps.

My friends, for constantly testing the SP and giving feedback.

Odanan, for the awesome BFV Arsenal mod. You rock!

/|------|\
CONTACT ME
\|------|/

Any problems, suggestions, or comments email me at:

russian_comrade AT hotmail DOT com


Park Version 2.4 - User Comments  
The following comments are owned by the user that posted them. Battlefield Files is not responsible for their content.

Total comments: 8 | Last comment: 09-07-2006 at 00:15

 #1 - 09-01-2006 at 07:37
RussianComrade
From:
Joined: July 4th, 2005
Posts: 986
Thanks for posting that so quick, nice work!

 #2 - AWSOME GREAT WORK !!! - 09-01-2006 at 09:54
zoroasterrr
Joined: February 13th, 2006
Posts: 66
I love it, Can you make some maps for bf2? Check out the Newst Mod " Point of Exestince" 1.4 gig. For some ideas and templetes. Keep up the good work and email me when you are going to release something for bf2 !!!! zoroasterrr@yhoo.com

 #3 - 09-01-2006 at 14:09
ThaRigdog
From:
Joined: March 24th, 2006
Posts: 675
man comrad, keep these good maps comin! but too bad i dont have bfv....................

 #4 - 09-01-2006 at 14:15
ThaRigdog
From:
Joined: March 24th, 2006
Posts: 675
hey, do any of you guys know how to make dead people stay in bf42 or bfv? just wondering

 #5 - 09-01-2006 at 16:08
zixed01
From: (arizona)
Joined: July 15th, 2006
Posts: 330
awesome man, keep making those i gotta download battlecraft vietnam some time

 #6 - 09-01-2006 at 17:15
RussianComrade
From:
Joined: July 4th, 2005
Posts: 986
#2 I doubt I'll be releasing any maps for BF2 because I hardly play it and I'm getting rather PO'd at the BF2 Editor because you have to learn all the features of the editor. Makes me wish there was a Battlecraft 2.

 #7 - 09-04-2006 at 10:15
darksmaster923
Joined: July 18th, 2005
Posts: 111
heh, not to mention its hard to use

 #8 - 09-07-2006 at 00:15
RussianComrade
From:
Joined: July 4th, 2005
Posts: 986
Okay, there's a new version nearly finished that's in a thunderstorm complete with falling rain and background thunder sounds, and I've made some custom stuff like static RPD light machine guns and a scoped CAR-15. It's going to be available only in*****nal Mod, however.



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