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Battlefield 2 Downloads > Customization > Mini-Mods > Single Player:
COOP Modifier (2.0)
Filename: coop_2.0_distro.zip


Size:
Version:
Developer:
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Date Added:
Type / Category:
47.68 MB
2.0
Codebasher
26809
07-19-2005
Customization > Mini-Mods > Single Player


Average User Rating: 8.3
Number of Votes: 135
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3 Other Files by Codebasher:
- COOP Modifier (4.0)
- COOP Modifier (3.0)
- COOP Modifier (1.0)


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COOP Modifier (2.0) - File Description  


Description:
After a HUGE response to V 1.0, the BF2 COOP mod is back with it's second version. There's quite a few new changes that should improve the overall gameplay.



COOP Modifier (2.0) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


COOP Modifier (2.0) - Readme  
Readme File:
With version one of BF2 coop being more popular than my wildest expectations, it was only fair to bring the usable maps up to their full potential, as well as fix issues and bugs cropping up in version 1.0, well as much as can be done anyhow, no thanks to EA...



This will be the final version as there is no real further potential for these beyond this point. Adding more features only made the maps badly unstable.

Major differences to V1
=======================

Added yet another control point and a Blackhawk to Assault_on_karkand.
Added carrier & airfield spawns to Zetar_wastlands & Dalian_plant.
Bots now spawn at carrier and airfields and actually use the aircraft.
Opened up fog somewhat in karkand and stalemate
COOP Dedicated server functionality is available with this mod.
Tweaked maps to stop bots ignoring vehicles and also to prevent some stupid traffic jams.



CHANGE LOG for V2 from V1



Assault_on_karkand:
Add control point south of suburbs "Villa"
Add Blackhawk to US base, located where bots won't steal it.
Move train_accident AA and AT 5 metres west to avoid traffic.
revalue control points to move action west, only a little successful
remove initial ownership by MEC of square, Hotel, villa and suburbs
remove Heavy jeep at suburbs. The bots refuse to use it properly.
reduce fog

Shonghua_Stalemate
Move south_island & south_front APC's so bots will use them
Remove some fog

Dalian_plant
Add spawn for bots to grab planes on carrier and Chinese airfield
Move China tank so bots will use it
Add AT at north dock where it can bombard control tower point <evil grin>
Move US initial spawn to north dock.

Zater_wetlands
Add spawns to both airbases so bot can grab planes and choppers
Move tanks on both northern points so bots will use them and not run over static positions
Unbury an AT at the US initial spawn (error)
Fix syntax error in strats file

Gulf_of_oman
Remove parachute drop spawn points
I couldn't do squat with this. the pathing mesh is TINY!
I hate this map.

Sharqi_Peninsula
Change control point pririty to push bot action westwards
Change control point strategic neighbours to push bot action westwards
It worked.

Remove 2 x heavy jeeps from MEC

add 1 x heavy tank to MEC

Operation_Clean_Sweep
No change.
This small land mass with pathing mesh has only so much potential.


My first impressions of these V2 maps:

Assault_on_karkand:
If the US take the Villa early and humans utilise the chopper, this becomes and interesting "two front" map. most US bots push up the middle but MEC defend the left flanks vigerously once taken by them. This causes constant harrasment on the US left flank. A logistical nightmare for US forces. Think "Blackhawk Down"

Shonghua_Stalemate
Nice to get more APC's being used, same feel, bit more intense.

Dalian_plant
damn challenging. Has an all round balanced feel to it.

Zatar_wetlands.
Very mobile, highly mechanised map. lots of everything feel to it. All the heavy armour and transport is north but the two AT guns and AA on the remote south point make it very defensable. The south point AT overseeing a large chunk of map makes it an awesome artillery piece in it's own right to hammer the central area. this forces bots to make south point a priority, which they do. Good to see bots attack vigourously all over the map. Look out for choppers, use your AA.

Sharqi_Peninsula
I just love this. Intence infantry action, feels like a more controlled and tactical variant of Strike_on_karkand.

Gulf_of_oman
Flying fun idiot map for light entertainment.


COOP Modifier (2.0) - File Download Options  
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



COOP Modifier (2.0) - User Comments  
The following comments are owned by the user that posted them. Battlefield Files is not responsible for their content.

Total comments: 27 | Last comment: 05-24-2006 at 02:03

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Woo - Posted by: UrbanCohort (Member) on 07-20-2005 at 04:24

 Expand#2 - For Q and A on this MOD go here. :) - Posted by: codebasher (Member) on 07-20-2005 at 06:25

 Expand#3 - Posted by: unforgivenjr (Member) on 07-20-2005 at 09:13

 Expand#4 - Posted by: LoXiN (Member) on 07-20-2005 at 12:21

 Expand#5 - Posted by: noyouralreadydead (Member) on 07-20-2005 at 13:28

 Expand#6 - Posted by: Saranis (Member) on 07-20-2005 at 21:29

 Expand#7 - Posted by: apocalypse_kid (Member) on 07-20-2005 at 22:06

 Expand#8 - Posted by: Ghaus (Member) on 07-21-2005 at 05:09

 Expand#9 - Yup, Your computer has to work harder - Posted by: codebasher (Member) on 07-21-2005 at 05:26

 Expand#10 - Posted by: LoXiN (Member) on 07-21-2005 at 12:16

 Expand#11 - Posted by: LoXiN (Member) on 07-21-2005 at 12:21

 Expand#12 - codebasher u did not answer to my request. - Posted by: RW_Tiger (Member) on 07-21-2005 at 17:17

 Expand#13 - #11 Use Single Player for COOP Multi Player. instructions follow.. - Posted by: codebasher (Member) on 07-21-2005 at 17:20

 Expand#14 - Crash to Desktop - Posted by: Crimson_Raptor (Member) on 07-21-2005 at 17:22

 Expand#15 - to PW_Tiger yup sure thing - Posted by: codebasher (Member) on 07-21-2005 at 17:30

 Expand#16 - #14 yup its a bug the BF2 itself. ta for the heads up. - Posted by: codebasher (Member) on 07-21-2005 at 17:31

 Expand#17 - Posted by: RW_Tiger (Member) on 07-22-2005 at 02:12

 Expand#18 - Posted by: unforgivenjr (Member) on 07-23-2005 at 08:26

 Expand#19 - No pathing logic for bots on carrier/AF's - Posted by: codebasher (Member) on 07-23-2005 at 20:36

 Expand#20 - Posted by: unforgivenjr (Member) on 07-24-2005 at 10:27

 Expand#21 - Bots only use the Airfields to grab planes and fly. - Posted by: codebasher (Member) on 07-24-2005 at 17:37

 Expand#22 - Posted by: ILOVEMODS (Member) on 07-25-2005 at 10:03

 Expand#23 - Posted by: SLeEpALaTe (Member) on 07-25-2005 at 12:45

 Expand#24 - CHINA VS MEC for V3.0 - Posted by: codebasher (Member) on 07-27-2005 at 03:46

 Expand#25 - Hey - Posted by: Tgo111789 (Member) on 07-28-2005 at 10:00

 Expand#26 - GOOD STUFF ALL AROUND - Posted by: Johny (Member) on 07-28-2005 at 14:09

 Expand#27 - do i leave the old coop folder in the mod folder when i add a new version - Posted by: krisNZ (Member) on 05-24-2006 at 02:03



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