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Battlefield 2 Downloads > Patches > Client Files:
Battlefield 2 Patch - Incremental Client Files (1.22 -> 1.3)
Filename: bf2_incremental_122_13.exe


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82.3 MB
1.22 -> 1.3
Electronic Arts
26735
05-23-2006
Patches > Client Files


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Battlefield 2 Patch - Incremental Client Files (1.22 -> 1.3) - File Description  


Description:
This patch for Battlefield 2 updates the game from v1.22 to v1.3. Bug fixes are listed below.

- Air dropped vehicles: Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.

- Co-op: Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.

- Default Kit Selection: The kit that you used last is remembered at the beginning of the round and between maps.


BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server

- Prevented ban list from being cleared in the event of a server crash.

- Fixed the bug where helicopters abandoned in the air would continue flying.

- Fixed issue with player not properly ranking up on servers where they continuously play.

- If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.

- Flag Capture bar now reacts accurately to players entering the capture radius.

- Fixed bug where friendly vehicles showed as valid targets

- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.

- Fixed bug that altered mini map functionality

- Adjusted missile count on BF2SF helicopters.

- Fixed bug with Special Forces rank names.

- Fixed repairing HUD for the engineer when in a vehicle

- Adjusted award criteria

- Fixed a client crash after entering 300 characters into the IP address using "connect to IP"

- Fixed a tech hang when creating a single player account from an offline account

- Fixed crash when switching from BF2 to BF2:SF (or vice versa)

- Fixed a crash caused when a player is joining a map and another player logs into the same account

- Fixed a Dragon Valley exploit

- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

- Armor Bar removed from occupied machinegun emplacements

- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD

- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing

- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off

- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery

- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.



Battlefield 2 Patch - Incremental Client Files (1.22 -> 1.3) - Screenshots  
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Battlefield 2 Patch - Incremental Client Files (1.22 -> 1.3) - File Download Options  

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Battlefield 2 Patch - Incremental Client Files (1.22 -> 1.3) - Readme  
Readme File:
========================================================
Battlefield 2™: V1.3
ReadMe File
April 25, 2006
========================================================

========================================================
Patch v1.3
========================================================

NEW FEATURES

- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to
be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with
both AI controlled bots and human players. Several new options have been created
that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that
will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that
will spawn for each team. For example, setting this value to 25 means that 25% of
the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,
100 is the most difficult.

- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between
maps.


BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server

- Prevented ban list from being cleared in the event of a server crash.

- Fixed the bug where helicopters abandoned in the air would continue flying.

- Fixed issue with player not properly ranking up on servers where they continuously
play.

- If the player joins a squad while dead, the player will not be able to use the
squad leader as a spawn point until they have respawned once.

- Flag Capture bar now reacts accurately to players entering the capture radius.

- Fixed bug where friendly vehicles showed as valid targets

- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound
and then if fired, the missile will not track the friendly target.

- Fixed bug that altered mini map functionality

- Adjusted missile count on BF2SF helicopters.

- Fixed bug with Special Forces rank names.

- Fixed repairing HUD for the engineer when in a vehicle

- Adjusted award criteria

- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"

- Fixed a tech hang when creating a single player account from an offline account

- Fixed crash when switching from BF2 to BF2:SF (or vice versa)

- Fixed a crash caused when a player is joining a map and another player logs into the same account

- Fixed a Dragon Valley exploit

- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

-
Armor Bar removed from occupied machinegun emplacements

- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD

- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing

- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off

- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery

- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.





========================================================
Patch v1.22
========================================================

BUG FIXES
- Improved Server Stability
- Adjusted handling of the Tiger attack chopper
- Added delay for aiming reticule when going prone to all support weapons
- Adjusted deviation on MG36 and PKM to be in line with other support weapons
- Increased rpm from 600 to 900 on the P90
- Fixed Lock on error on certain Oil towers
- Fixed a Great Wall Exploit
- Fixed exploits on Dragon Valley and Karkand


========================================================
Patch v1.21
========================================================

BUG FIXES
- Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
- Fixed the Battle Recorder crash
- Fixed the screen capture
- Fixed the issue with Pixel Shader 1.4 video cards
- Fixed the issue that caused heat seeking missiles to stick to oil towers
- Fixed the issue that caused heat seeking missiles to zigzag
- Reduced the maximum number of claymores that can be dropped to 2
- Fixed the Server Browser filter to enable search by map name
- Fixed the error in Client - Server communication causing sound, animation and other
sync issues.


========================================================
Patch v1.2
========================================================

Hard Drive Space

Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.

To install Battlefield 2 Version 1.2 you will need approximately 2.0 GB free hard
disk space for the full patch or 1.5GB for the incremental patch, plus space for
saved games.

If you have Battlefield 2 installed to a different hard disk than where you have
Windows installed then approximately 375Mb (full patch) or 100Mb (incremental patch)
of the required free space must be available on the hard disk where Windows is
installed.

To install Battlefield 2: Euro Force you will need approximately 800Mb free hard
disk space plus space for saved games.


BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH
- It is very important to remember that the Special Forces executable is an earlier
version of the game. If you have purchased Battlefield 2: Special Forces after
you have installed the patch, you will need to reinstall patch 1.2 after
installing Special Forces.


BUG FIXES & GAMEPLAY TWEAKS
- Dolphin Diving is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- Helicopters now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Damage decreased from M134
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- All support kit weapons have been adjusted
- All Sniper rifles have been adjusted
- Sa80 has been adjusted
- G3A3 has been adjusted
- Reload while sprinting has been enabled
- Medic defibrillator paddles have been adjusted. They now reload while not
in use.
- SCAR-L reload sound has been fixed
- Server setting to allow friendly fire to be off on mines without affecting
other weapons.
- Server search filters now work properly
- Mines can no longer be destroyed with other explosives
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage
decreased
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still
dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every
time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- The LAV25 no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD
(e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum distance.
- Decreased Flashbang count from 4 to 3
- Replaced the existing Czech Flag with the correct one in the front end


EXPANSION OF RANKS
- Ranks have now been expanded to allow for players to rank up to General


NEW FEATURE
VISIBLE UAV
- The UAV that is placed by Commanders will now include a visual element.
An actual UAV will appear within the UAV detection radius and circle the area.
Players will be able to shoot it down, bringing the UAV detection to a premature
end. The Commander will be able to continue placing UAVs once the timer resets,
as per current design.


KNOWN ISSUE
ATI CROSSFIRE CARDS
- CROSSFIRE cards with 256 Megs of memory, running in CROSSFIRE mode will run out
of memory at very high resolution settings. On very high resolutions, such as
1920x1440 with 6x antialiasing. In CROSSFIRE mode the ATI drivers are more
restrictive about where resources are allocated, and as a result run out of
memory sooner than with a single board. This running out of memory causes the
device context creation to fail. The result is that the game just sits in a
loop with a black screen. If you experience a context creation failure change
your resolution to a lower setting (e.g. 1024x768 or even lower).


========================================================
Patch v1.12
========================================================

BUG FIXES
- Fixed a crash when users switch weapons using the mouse wheel while piloting a
bomber (SU-34, F-15 and J10) in core BF2 maps.
- Removed the Grappling Hook and the Zip Line from kits from
"The Iron Gator" map.
- Fixed single player loading screens to match map selection image.
- Fixed an issue in the menus so that users can click on BF2:SF ribbons to
view the descriptions.
- Fixed an issue in the Browser so that BF2:SF servers are now represented with
a green "2" icon.
- Global improvement of collision detection on the Grappling Hook and
the Zip Line.
- Fixed damage state artillery icon on the 3d map when an artillery
is destroyed.


CHANGE of VIDEO SPECS
- NVIDIA GeForce FX 5900 family:
GeForce FX 5900 Ultra
GeForce FX 5900
GeForce FX 5900XT
GeForce FX 5950 Ultra
GeForce FX 5900ZT
GeForce PCX 5900
- For these cards, the default video settings have been changed to LOW.


UPDATE TO GRAPPLING HOOK AND ZIP LINE DESCRIPTION

GRAPPLING HOOK
- The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using
the fire or alternate fire buttons. Press "E" to get on and off of the rope.
Use the direction keys to climb the rope. The rope will connect to any static
object in the world, which means it will not work on terrain or vehicles. Any
Assault or Anti-Tank kit can pick up any grappling hook, even those from other
teams, as long as you do not already have one in your kit at the time.

ZIP LINE
- The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button
to shoot the line and use the alternate fire button to check if the target is a
viable connection point or not. Once the line is in place, use "E" to get on.
You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick
up any zip line, even those from the other team, as long as you do not already
have one in your kit at the time.


========================================================
BATTLEFIELD 2™: SPECIAL FORCES SPECIFIC FEATURES
========================================================

IMPORTANT MESSAGE REGARDING EXPANSION PACK AND MULTIPLAYER
When Battlefield 2: Special Forces is installed, a new update is applied. However,
with this new content it is not possible to play on the Internet or LAN with
Battlefield 2 1.03 users.

To be able to play together with Battlefield 2 core users, you need to have
update 1.1 or later.

- In order to play Special Forces in multiplayer on the internet you will need
to download the latest patch from EA.

NIGHT VISION
- The NIGHT VISION is bound to the "7" key by default. When it is enabled, it
will allow you to see better in dark areas. There is a battery life on the
goggles that will deplete with usage and replenish when not in use.

GRAPPLING HOOK
- The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using
the fire or alternate fire buttons. Press "E" to get on and off of the rope.
Use the direction keys to climb the rope. The rope will connect to any static
object in the world, which means it will not work on terrain or vehicles. Any
Assault or Anti-Tank kit can pick up any grappling hook, even those from other
teams, as long as you do not already have one in your kit at the time.

ZIP LINE
- The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button to
shoot the line and use the alternate fire button to check if the target is a
viable connection point or not. Once the line is in place, use "E" to get on.
You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick
up any zip line, even those from other teams, as long as you do not already have
one in your kit at the time.

FLASH BANG
- The FLASH BANG is used to stun other players. The FLASH BANG is part of the
Assault kit. Use it like a hand grenade. When it detonates, anyone in the effect
area will be deafened and those looking at the explosion will be blinded as well.

TEAR GAS
- The TEAR GAS will linger in an area for a short time. The TEAR GAS is part of the
Support kit. While active, anyone in the cloud will become affected. While affected,
players will be blind and unable to sprint. Use the GAS MASK (default key "8") to
avoid being affected by the gas. Once affected however, the gas mask will not
cure you. It will only prevent further affects.

UNLOCKS
- By playing on a Battlefield 2™: Special Forces map, you will gain the privilege
of being able to unlock some of the Battlefield 2™: Special Forces weapons for use
in regular BF2 maps. These unlocks are considered to be tier 2 unlocks, where as
the original unlocks are considered to be tier 1. You must first have unlocked
the tier 1 weapon for a particular kit before you can access and unlock the tier 2
weapon. As an example, if you must unlock the G3A3 for the assault kit before you
can unlock the F2000 for the assault kit.

GRAPPLING HOOK AND ZIP LINE RELOAD TIME
- The grappling hook and zip line take roughly 15 seconds to reload at the resupply
crate.


================================================
System Requirements
================================================

- Operating System
Windows XP (32 Bit Version)

- CPU
Battlefield 2 supports the following processors:
Intel Pentium 4
Intel Xeon
Intel Pentium Extreme Edition
Intel Celeron D
AMD Athlon XP
AMD Athlon 64
AMD Athlon 64-FX
AMD Sempron processor

- Minimum Specification:
CPU: 1.7 Ghz
RAM: 512 Mb
Video Card: NVidia GeForce FX 5700, ATI Radeon 8500 or ATI Radeon 9500
with 128 Mb of RAM

- Recommended Specification:
CPU: 2.4 Ghz
RAM: 1 Gb
Video Card with at least 256 Mb of RAM

- Video Cards
Battlefield 2 only supports the following video cards:
Radeon X700 (PCIe)
Radeon X600 (PCIe)
GeForce 6600 (PCIe)
GeForce PCX 5900 (PCIe)
GeForce 5800 Series (AGP)
ATI Radeon X800 XT Platinum Edition
ATI Radeon X800 PRO
ATI Radeon 9800 Series
ATI Radeon 9600 Series
ATI Radeon 9550 (RV350LX)
ATI Radeon 9500 / 9700 Series
ATI Radeon 8500 Series
ATI Radeon X300 Series
NVIDIA GeForce 6800 Ultra
NVIDIA GeForce 6800 GT
NVIDIA GeForce 6800
NVIDIA GeForce FX 5950 Series
NVIDIA GeForce FX 5900 Series
NVIDIA GeForce FX 5700 Series


========================================================
Hard Drive Space
========================================================

To install Battlefield 2: Special Forces you will need approximately 3.0 GB free
hard disk space, plus space for saved games.

In addition to the installed game, Windows will require additional
free hard drive space for its operating system (virtual memory).

If you encounter the following message in an error dialog:

"Ran out of virtual memory"

Free up some more hard drive space.


========================================================
Patch v1.03
========================================================

NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map.
Battlefield 2 version includes a 64 player layout and is
configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of
the last 20 internet servers you have connected to, plus a list
of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the
currently highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to
access) that will add or remove the server you are currently
playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that
contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another
players name and load their current stats into BFHQ. Using the
arrow buttons next to the name in the top-left corner of the menu,
you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their
name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your
account nickname which will be displayed in-game next to your
nametag in the score menu, in game messages, and above your player
in the game world.

* This prefix does not change your account name or statistic
information (e.g. the prefix does not appear next to your name
on the leaderboards).
* You can change this prefix at any time at the account login
menu.

- Server Reserved Slots

You can define a list of player nicknames that will act as a
"reservation list" for your server.

* The list is located in mods\bf2\settings\ReservedSlots.con
* You can add player names to the list by editing the file and
adding the following text for each player :

reservedSlots.addNick <account name>

where <account name> is the player's registered account name,
not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved
players in the dedicated server launcher, or with the setting
sv.numReservedSlots <number> in your serverSettings.con file.
* The number of players on the list and the number of reserved
slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have
installed but not activated, it will be automatically activated
and you will load into the server.
* Added a filter on the server browser for servers running the
currently activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled
based on the out-of-bounds area so that only the playable area
takes up the majority of viewable map space.
* The names of CPs are now displayed on the spawn menu / commander
map and minimap
* The minimap zoom level now changes dynamically depending on the
type of vehicle you are in. If you zoom in or out manually, that
zoom level is remembered for that vehicle type next time you use
it.
* The names of players in your vehicle are displayed in the HUD
when someone enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload
time for countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count
on the minimap to make it easier to tell what team you are assigned to.


GAMEPLAY CHANGES

- Many criteria for ranks and awards have changed. If you are immediately
eligible for a new promotion, unlock, badge, award, or ribbon, it will
be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits
teammates.
- The commander's supply drop now has an icon on the minimap and a 3D-
map icon in the world.
- Auto team balance no longer moves players to the other team if they
are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's
artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.


BUG FIXES

- Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into
shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a
vehicle
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-
punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer
mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.
- Fixed an issue that caused the time limit status of the server not to be
sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will
disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness
during movement.
- Fixed spawning on squad leaders to prevent players from spawning where
they should not.
- Fixed issue with auto team balance not sending new players to the team
with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helicopters to stronger armor to prevent
them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch
when using it.
- Passwords entered to join password protected servers are now cleared
after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information
from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats
back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used
for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits




================================================
Patch v1.02
================================================

Fixed a server memory leak

================================================
Patch v1.01
================================================

Fixed an issue that caused the Multiplayer Browser to become unresponsive.

Fixed an issue where some game controls were not available to be rebound within the Options menu.

Fixed an issue with increasing performance degradation on servers.

Fixed a problem with shader caching on client/host : after the first
map in a rotation, shaders would be loaded on the fly during gameplay.

Fixed a crash with rebinding LMB

Fixed a problem that caused environment mapping to not appear on
reflective surfaces.

Fixed a crash that happened when a client picks up a kit that doesn't
exist anymore.

Fixed a problem with AI when the game was paused for a long time: bots
would become unresponsive and also shoot more accurately.

LOD distances tweaked on certain objects.


================================================
Improving Gameplay Performance
================================================

Some machines will benefit from experimenting with your
Network / Video / Sound options:


INTERNET / NETWORK PERFORMANCE

This section is very important to experiencing good internet play!

- JOINING MULTIPLAYER GAMES:
To get the best performance on your computer we recommend
you follow these guidelines:

HARDWARE
Minimum systems - Join servers that have up to 16 players

Recommended systems - Join servers that have up to 32 players

High end systems - Join servers that have up to 64 players

BANDWIDTH
ISDN users - Join games with a maximum of 16 players.

ADSL/Cable users - Join games with a maximum of 32 players.

T1/LAN users - Join games with a maximum of 64 players.



================================================
DEDICATED SERVER
================================================

We highly recommend Battlefield 2 servers are run on dedicated server
platforms. Currently, the best performance is on a machine with the
following specifications:


LINUX
- Minimum Specification, based on playing a 16 player game:
CPU: 1 Ghz
RAM: 256 Mb

- Recommended Specification, based on playing a 64 player game:
CPU: 3 Ghz. For AMD Athlon 64 CPU: 3500+ (2.2 Ghz)
RAM: 2 Gb

- Optimal Specification (as of Patch 1.3), based on playing a 64 player game:
Only run one instance of BF2 per physical CPU with Hyperthreading disabled
CPU: AMD Athlon 64 4800+ or 3.66GHz Xeon.
RAM: 2Gb per physical CPU

WINDOWS

- Minimum Specification, based on playing a 16 player game:
CPU: 1 Ghz
RAM: 384 Mb

- Recommended Specification, based on playing a 64 player game:
CPU: 3 Ghz. For AMD Athlon 64 CPU: 3500+ (2.2 Ghz)
RAM: 2 Gb

- Optimal Specification (as of Patch 1.3), based on playing a 64 player game:
Only run one instance of BF2 per physical CPU with Hyperthreading disabled
CPU: AMD Athlon 64 4800+ or 3.66GHz Xeon.
RAM: 2Gb per physical CPU


BANDWIDTH

- Minimum
2.5 Mbit

- Recommended
5Mbit


As always if you can increase any of the above hardware you will
improve your overall gameplay experience.


FIREWALL

The use of a software firewall on the server is not recommended,
as it can adversely affect server performance and the overall
gameplay experience.


================================================
CLIENT AND SERVER PORTS
================================================

Battlefield 2 Account Creation
NOTE: In order to create a Battlefield 2 multiplayer account, you must have the following ports open in your firewall.

Client Ports:

UDP 27900
UDP/TCP 29900
TCP 80
TCP 4711
TCP 29901
UDP 1500-4999
UDP/TCP 1024-1124
UDP 28910
UDP 16567
UDP 55123-55125

Hosting a Battlefield 2 Server
In order to host a Battlefield 2 server, you must have the following ports open in your firewall.

Server Ports:

UDP 27900
UDP/TCP 29900
TCP 80
TCP 4711
UDP 27901
UDP 1500-4999
UDP/TCP 1024-1124
UDP 29900
UDP/TCP 27900
UDP 16567
UDP 55123-55125



================================================
SERVER ADMIN COMMANDS
================================================

MAPLIST COMMANDS:

- mapList.list
Every map on the server has an ID number, which is used for
voting to change maps. This command lists those numbers,
the map name, game mode and the number of players if specified.

- mapList.configFile <new location for file>
Used to specify the location of the _mapList.con
The default is \My Documents\Battlefield 2\ServerConfigs\

- mapList.load
Makes the server reload the _mapList.con

- mapList.save
Saves the current map list on the server to the file _mapList.con

- mapList.mapCount
Shows the total number of maps in the current map list

- mapList.currentMap
Shows the map list ID number of the current map being played

- mapList.clear
Clears the current map list.
Warning: If there are no maps in the map list when the server starts
loading a new map, all clients will be left on the loading screen.

- mapList.remove <map ID number>
Removes the map you specify from the map list

- mapList.append <map name> <game mode> [number of players]
Add a new map to the end of the map list.
You must specify the map name and the game mode. Number of players
is optional, if not specified will default to the current server
setting.

- mapList.insert <map ID number> <map name> <game mode> [number of players]
Exactly the same as mapList.append, but with this command you can
specify at what map ID number to insert the new map into the list at.


ADMIN COMMANDS:

- admin.listPlayers
Lists the players connected to the server.
This command lists the players ID number, their player name and if
the player is remote it also lists the players IP number.
The players ID number is also available on the Scoreboard / Manage Tab

- admin.runNextLevel
Forces the server to end the round and start the next map in the map
list.

- admin.currentLevel
Shows the map list ID number for the current map being played.
The same as mapList.currentMap.

- admin.nextLevel
Shows the map list ID number for the next map to be played.

- admin.restartMap
Restarts the current map.

- admin.banPlayer <player ID number> [timeout]
Enter the player ID number you would like to ban. Bans the player from
this server by using their IP address.
- Bans can be set on CD key hashes.
- Bans are stored as absolute times in banlist.con. Existing bans in
banlist.con will be interpreted as permanent bans.
You can choose from a selection of time outs:
- Entering 'perm' means that the ban is permanent. This is the default
if no time out is entered.
- An integral number meaning the number of seconds the ban will be
active (i.e. 3600 means one hour).
- Entering 'round' means the ban is active until the next map.
- A whole number preceded by a colon (i.e. :1234567), meaning the
epoch expiration time of the ban (number of seconds since 1 Jan 1970).

- admin.banPlayerKey <player ID number> [timeout]
Enter the player ID number you would like to ban. Bans the player from
this server by using their CD key hash.
You can also specify a time out. See admin.banPlayer for the time out
list.

- admin.addAddressToBanList <IP address> [timeout]
Enter the IP number you would like to ban.
You can also specify a time out. See admin.banPlayer for the time out
list.

- admin.addKeyToBanList <CD key hash> [timeout]
Enter the CD key hash you would like to ban.
You can also specify a time out. See admin.banPlayer for the time out
list.

- admin.removeAddressFromBanList <IP address>
Enter the IP address you would like to remove from the ban list.

- admin.removeKeyFromBanList <CD key hash>
Enter the CD key hash you would like to remove from the ban list.

- admin.clearBanList
Clears all ban lists.

- admin.listBannedAddresses
Displays a list of the currently banned IP addresses.

- admin.listBannedKeys
Displays a list of the currently banned CD keys.

- admin.kickPlayer <player ID number>
Enter the ID number of the player you would like to kick.



REMOTE CONSOLE ACCESS:

To setup remote console access to the server:

- On the server create a new plain text document in
\admin\ called default.cfg
- Enter the following text into the new file:

port=4711
password=YourPassword

- Save the file, and start the server.

Now you can access the server remotely by using the following commands
from a client:

- rcon login <YourPassword>
Use this command to login to the server.

- rcon users
This command lists all the users connected to the server.
Very similar to admin.listPlayers

- rcon exec <command name>
Replace <command name> with a console command you would like to
execute on the server.
For example: rcon exec admin.kickPlayer 3

For more advanced server management features we recommend you download
one of the many tools available for Battlefield 2.



================================================
VoIP
================================================

STANDALONE VoIP SERVER

Battlefield 2 supports running a remote VoIP server. Running the VoIP
server remotely takes load off the main game server, and so increases
performance.


SETUP

In the Battlefield 2 Server Launcher:

- VoIPEnabled
Enables VoIP in Battlefield 2.

- VoIPServerRemote
Enable this if you would like to run VoIP via a remote server.

- VoIPServerRemoteIP
Enter the IP address of the remote VoIP server.

- VoIPServerPort
Specifies the Battlefield 2 server socket used to communicate with the
Remote VoIP Server.

- VoIPBFClientPort
Specifies the Battlefield 2 client socket used to communicate with the
Remote VoIP Server.

- VoIPBFServerPort
Specifies the socket on the Remote VoIP Server used to communicate
with the Battlefield 2 client and the Battlefield 2 server.

- VoIPSharedPassword
Here you can specify a password to be used to access the VoIP server.

- VoIPQuality
Here you can specify the VoIP quality. Higher values will increase
the quality of the transmitted sound, and will also require more
bandwidth.
- LAN servers started via the front end have a default quality setting
of 5, the highest.
- The Battlefield 2 Server Launcher defaults to a quality setting of 3.
This is best for internet games. For LAN games you can increase this
to improve the transmission quality.


The Battlefield 2 Standalone VOIP Server can be installed on a separate
machine by following the install procedure; select custom install and
select BF2 VOIP server.

You may need to edit the 'voip.con' file on the standalone VoIP
server. By default this file contains:

55125 no_password

- '55125'
This is the default port assignment the Battlefield 2 Server will use
to communicate with the Standalone VoIP Server. This number must match
the one in VoIPServerPort, set in the Battlefield 2 Server Launcher.

- 'no_password'
This password must match the one set in VoIPSharedPassword in the
Server Launcher.


MULTIPLE INSTANCES

You can have multiple instances of the Battlefield 2 Server connected to
the Battlefield 2 Standalone VoIP Server. To do this you must ensure
that each instance connects via an unique port. For example:

- Instance 1
VoipServerPort 55127
VoipBFClientPort 55128
VoipBFServerPort 55129

- Instance 2
VoipServerPort 55130
VoipBFClientPort 55131
VoipBFServerPort 55132



================================================
BATTLE RECORDER
================================================

USAGE

The BattleRecorder allows a round to be recorded and distributed.
The system is very flexible, and the current implementation can be easily
changed. We recommend you have a good knowledge of Python before you
edit the scripts used here.


There are two components to BattleRecorder. First is the Dedicated Server
Launcher.

The Dedicated Server Launcher requires the following information:
- AutoRecord
Set AutoRecord to on to enable the BattleRecorder. Every round played
on the server will now be recorded to a file.

- DemoDownloadURL <http://YourServer.com/YourDirectory/>
This is the URL that will be passed to all the connected clients at the
end of the round. This is the URL that the Battlefield 2 front end will
try and download the demo file from when the user selects 'download'.
The demo file must be in the directory specified in the URL, or the
demo download will fail.

- AutoDemoHook <adminutils/demo/Your_Script.exe>
The server runs this script at the end of every round where AutoRecord
is enabled.

- DemoQuality <value>
You can control the quality of the recording made by the
BattleRecorder. '1' is the default setting, and we recommend this is
used for internet games. '10' is the highest setting, using this will
increase the size of the file by around a factor of 8.
Higher settings will also increase the load on the server.


The second component to BattleRecorder is the script that is run when a
round ends. This script can be rewritten or replaced as needed. The
Battlefield 2 server will simply attempt to execute the script specified
in AutoDemoHook at the end of each round.

The default script, called auto_rotate, was written in Python and then
built in to an executable.

The Python script can be found here \adminutils\demo\rotate_demo.py


The script will move a BattleRecorder file from the server to a new local
location, or to an FTP site. You can also specify the number of files to
keep archived.

The script is configured using a configuration file, called
'auto_rotate.cfg', found in the root of the Battlefield 2 installation
root directory.

In this file you can configure:

- file_limit = <value>
Use this value to set the number of BattleRecorder files you would like
to keep available. The default is 30. Once the limit is reached, a new
file will replace the oldest one.

- target_root = <local directory path>
If you intend to transfer to a local directory, enter the path here.

- use_ftp = <bool>
Set this to 1 if you wish to FTP the DemoRecorder file to a new
location.

- ftp_target_dir = <path to webroot demos>
Enter the path on the FTP site where you want the DemoRecording
transferred to.

- ftp_server = <server URL or IP>
Enter the URL or IP of your FTP server.

- ftp_user = <FTP login username>
Enter your FTP sites login username.

- ftp_password = <password>
Enter the password for your login account.


NOTES

- BattleRecorder will significantly increase your server's load.
Therefore we do not support 64 player games with the BattleRecorder
feature enabled.

- BattleRecorder files become larger as you increase the number of
players and the ticket allocation. For a round with 64 players with
250 tickets on each side, you should expect a file size of around
10-12 Mb.

- When you download a BattleRecorder file, using the 'Community' function
in the Battlefield 2 front end, it is saved in:

\My Documents\Battlefield 2\Profiles\Default\Demos\

Every profile on your computer will save BattleRecorder files to this
location.

It is possible to download BattleRecorder files from a friend or
website and copy them into the BattleRecorder directory above. They
will then appear on the 'Community' page for you to play.


PLAYBACK

As well as using the 'Q' and 'T' keys to control the playback of a
recording, you can also use a set of keyboard shortcuts:

- Keys 1 - 9
Change the playback speed.

- Toggle Free Camera / Player Camera
Alt Fire Key. By default this is the Right Mouse Button.

While in free camera mode:

- W, A, S, D
Move forwards, backwards, strafe left and right.

- Double Tap W
Move camera quickly. Alternatively you can hold the Sprint key.

- Crouch / Prone
Move camera up and down.

- Mouse
Rotate camera.

While in the player follow camera mode:

- Space bar
Next / previous player.

- W and A or the mouse scroll wheel
Zoom camera in and out.

- Crouch / Prone
Tilt the camera up and down.

- Mouse
Rotate camera around the player.



================================================
AWARDS & MEDALS
================================================

Battlefield 2 Awards are granted based on your performance, both
over time and during a single game round.

You are rated on several criteria, the ratings are:

Satisfactory
Good
Skilled
Outstanding
Excellent

Each Award may require you to fulfill one or more of the following
criteria. To achieve more advanced awards you will need to achieve a
higher rating within each criteria.

The criteria are:

- Weapon Rating
Total kills with a weapon

- Weapon Proficiency
Kills with a weapon in a round

- Combat Rating
Kills with kit or vehicle

- Combat Proficiency
Time spent playing as a particular kit

- Combat Qualification
Time spent playing in a particular vehicle

- Team Player Rating
Teamwork score

- Squad Member Qualification
Time as squad member

- Squad Leader Qualification
Time as squad leader

- Command Qualification
Time as commander

- Command Rating
Single round commander score

- Command Proficiency
Total commander score

- Time in Service
Total time since you enlisted

- Driver Rating
Driver score

- Parachute Qualification
Time in a parachute

- Specialist Rating
Score with a specialist ability, such as the Medic, Engineer or
Support kit

- Conduct Rating
Awarded for good conduct

- Combat Qualified
Qualified with all combat badges at a specified level

- Army Service
Time in a particular Army

- Army Combat Rating
Score in a particular Army

- Army Combat Effectiveness
Wins with a particular Army



================================================
Troubleshooting
================================================

TECHNICAL SUPPORT

- In the event that you experience a problem with Battlefield 2, and
wish to contact Technical Support; a diagnosis file may have been
created to help resolve your problem. Check the following directory on
your computer to discover is the file is available:

\My Documents\Battlefield 2\dmp\


VIDEO CARDS

- It is highly recommended to go to your video card manufacturer's
website and download updated drivers for your card. For your
convenience the addresses are listed here:

ATI: http://ati.com/support/driver.html
Nvidia: http://nvidia.com/content/drivers/drivers.asp


- DXT TEXTURE SUPPORT
Disabling DXT Texture Support on ATI Video Cards can result in
Battlefield 2 failing to start.
We recommend DXT Texture Support is enabled.

- CHANGING DISPLAY MODE
Occasionally on some video cards you may be allowed to set the
display mode to one not supported by your computer. This will result
in a black screen being shown. To remedy this use the Windows
Explorer to find and delete the directory:

\My Documents\Battlefield 2\Profiles\

This will reset your game to the default settings. You can
now start the game, retrieve or create a new profile, and re-adjust
the settings using the Menu as normal.


SOUND CARDS

- It is highly recommended to go to your sound card manufacturer's
website and download updated drivers for your card. For your
convenience the most common addresses are listed below:

CREATIVE: http://www.creative.com/support/


- We recommend Creative sound cards for use with Battlefield 2.

- The following sound cards do not support the Hardware Audio
Renderer option:

Altec Lansing ADA70 USB Speakers
AOpen AW-320
AOpen Phantom 3D AW-724
ASound Express II
Aureal Vortex
Aureal Vortex 2
Aztech A3D
Creative Labs SB 16 PCI
Creative Labs SB Audigy 2 NX
Creative Labs SB Audigy LS - (5.1)
Creative Labs SB Extigy
Creative Labs SB Live 24-bit
Creative Labs SB Live
Creative Labs SB Live PLATINUM
Creative Labs SB Live Value
Creative Labs SB Live X-GAMER
Creative Labs SB Live X-GAMER 5.1
Creative Labs SB MP3+ USB
Creative Labs SB PCI 128
Creative Labs SB PCI 512
Creative Labs SB PCI 64
Diamond Monster Sound II MX300
Diamond Monster Sound MX400
Diamond Sound Impact S90
Ensoniq Audio PCI PNP
ESS Canyon 3D
ESS Canyon 3D-2
ESS Maestro-2 3D Audio
Hercules DIGIFIRE 7.1
Hercules Game Theater XP 7.1
Hercules Gamesurround Fortissimo III 7.1
Hercules Gamesurround Muse Pocket USB
Hi-Live PCI
Hi-Live PCI SC4000
IOMagic Storm Surge
M-Audio Sonica
M-Audio Sonica Theater 7.1
M-Audio Transit USB
Microsoft Digital Sound System 80 USB
Nvidia nForce Audio
Nvidia nForce2 Audio
Philips Acoustic Edge
Realtek ALC861 audio
Siig Soundwave Elite 2000
Siig Soundwave Pro PCI
SoundMAX 3
SoundMAX
SoundMAX Cadenza (Intel 845)
SoundMAX Cadenza (Intel 850)
SoundMAX ADI AD1980 CODEC
Turtle Beach Montego A3D Xstream
Turtle Beach Montego II
Turtle Beach Montego II Quadzilla
Turtle Beach Santa Cruz
Yamaha Xwave-192
Yamaha Xwave-512
Zoltrix Nightingale Value

- SELECTING A SOUNDCARD
If you have multiple soundcards installed on your computer, you can
specify the one you would like Battlefield 2 to use, by using the
Windows Control Panel. Open 'Sounds and Audio Devices' and then
select the 'Audio' tab. From the drop down lists, select the sound
card you would like to use.

- AUDIGY CMSS 3D
If your Audigy card supports CMSS 3D it should be disabled when
using the Software Audio Renderer option in the Audio menu.
Otherwise you may experience poor quality sound.
It should be enabled when using either the Hardware Audio Renderer,
or the Hardware Audio Renderer with EAX Enabled, in the Audio menu.
CMSS 3D can be enabled and disabled using the "EAX Console" that
came with your sound card.

- CREATIVE AUDIGY 4
There is an issue where, if you are using an external volume
control with your Audigy 4, and adjust the volume while Battlefield 2
is running, your computer could crash. This issue is related to the
05/04/28 Beta Drivers. We highly recommend you check the Creative
website for a driver update.

- CREATIVE AUDIGY 2
Users of the Creative Audigy 2, that wish to play with the Microphone
Boost option on, may find that this setting is not saved when
previously enabled in Battlefield 2. Resolve this issue by using the
Windows Volume Control to enable Microphone Boost.

- VoIP [BattleCommo]
Some soundcards might transmit static even when there is no
microphone attached.
This may cause the game to behave as if there was a microphone
attached - the BattleCommo icon will become visible, and muted.
To solve this, set the BattleCom Transmit Threshold in the Menu
to the highest possible value.


NETWORK CARDS

- AlienWare PC's with Marvell Yukon Network Adaptor
If you are using a Marvell Yukon network adaptor you may get the error
message 'Could not find socket'. To work around this issue disable the
card and use the nForce card that came with your AlienWare PC.


OTHER ISSUES

- DELL 8400 Systems
There is an issue, unrelated to Battlefield 2, that occurs on DELL
8400 Systems; when the onboard SoundMAX audio is enabled and there is
a Sound Blaster Live 24-bit sound card (Model 0401) installed.
A work-around for this issue is to disable the SoundMAX audio in your
computers BIOS.

- JOYSTICKS
Battlefield 2 does not support using a joystick connected to
your computer via a joystick port built-in to your sound card.
We recommend you use a joystick that connects to your computer
via a USB port.


CHANGES IN HARDWARE AFTER INSTALL

- Problems with PC hardware changes after you have installed
Battlefield 2.

If you change your video or sound hardware to a lower specification
after you have installed Battlefield 2, you may not be able to
start the game.

To remedy this use the Windows Explorer to find and delete the
directory:

\My Documents\Battlefield 2\Profiles\

This will reset your game to the default settings. You can
now start the game, retrieve or create a new profile, and re-adjust
the settings using the Menu as normal.


ERROR MESSAGES

The following are error messages you may encounter when playing
Battlefield 2. Listed alongside the message is a suggested cause.

- Message: There was an error reading from the servers.
Cause: Please check your network connection or the server may have
been turned off.

- Message: Could not resolve connection manager host name
Cause: Please check your network connection or the server may have
been turned off.

- Message: Error accessing an unlockable item's status
Cause: There is a problem accessing the profile server. Please try
again later.

- Message: No valid profile ID and no valid nickname
Cause: There is a problem accessing the profile server. Please try
again later.

- Message: Invalid Country Code
Cause: There is a problem accessing the profile server. Please try
again later.

- Message: Password Required
Cause: You must enter a valid password to join this server.

- Message: Password does not match players
Cause: You must enter a valid password to join this server.



================================================
Other Issues
================================================

ALT+TAB
- Using the ALT+TAB key combination to switch between applications may
cause problems. We do not support the use of the ALT+TAB function.

BFHQ ACCOUNTS
- Please note: You are unable to change the nickname you chose when you
initially created your BFHQ account, as well as your email address or
password. If you need to change any of these you must create a new
BFHQ account using a new email address.


PUNKBUSTER
- If you are playing Battlefield 2 with a limited user account within
Windows XP, PunkBuster may disconnect you from the server. We
recommend you use an Administrator account when playing on an internet
server with PunkBuster enabled.


VIDEO QUALITY SETTINGS
- The word 'LIGHTING' is used in the front end Video Options page. This
setting also controls the use of normal maps in the game. On the
'MEDIUM' setting normal maps are used on static objects only. On the
'HIGH' setting normal maps will be used on soldiers and vehicles also.


KEYBOARD CONTROLS
- Some PC keyboards cannot recognize certain combinations of 3 or
more simultaneously pressed keys. This is an inherent problem
unrelated to Battlefield 2.


NOSTROMO N52
- If you have started Battlefield 2 via the software bundled with the
Nostromo N52, you may not be able to uninstall the game until you
restart your computer.


BATTLE RECORDER
- When playing back a recording: the maximum fast forward speed you
can achieve will depend on the power of the processor in your
computer.
You may notice that with a slower processor, different fast
forward settings appear to move at the same speed.


USB HEADSET
- If your USB headset becomes unplugged during play sound may not be
restored when you reconnect it.
If this occurs you must restart Battlefield 2 with the USB headset
connected.

- Unplugging or plugging in a USB headset while Battlefield 2 is
starting up can cause undesired effects. We recommend that you only
plug in or unplug USB headsets while Battlefield 2 is not running.


STARTING BATTLEFIELD 2
- Battlefield 2 only supports being started via the shortcuts provided
with the title.
Starting via any other method may result in unsupported behavior.


COMCAST & VERIZON DSL SUBSCRIBERS
- Users that have Comcast or Verizon DSL connections may be unable to
host a server. Please contact your service provider.



================================================
Useful Web Sites
================================================

Windows Update:
http://windowsupdate.microsoft.com
Keep your Windows installation up to date.

The Official Battlefield 2 Website:
http://battlefield2.ea.com
Check here for the latest news.

Digital Illusions:
http://www.dice.se
The Developer's homepage.



================================================
The Creative logo, Sound Blaster, Sound Blaster logo, Audigy, and EAX
are registered trademarks and ADVANCED HD, the EAX ADVANCED HD logo are
trademarks of Creative Technology Ltd. in the United States and/or other
countries.
================================================



================================================
PCRE 4.5
Regular expression support is provided by the PCRE library package which
is open source software, written by Philip Hazel, and copyright by the
University of Cambridge, England. The source code for PCRE can be found
at ftp://ftp.csx.cam.ac.uk/pub/software/programming/pcre/
================================================



================================================
PME 1.02
This product uses PME, (C) Zachary Hansen, xaxxon@slackworks.com. The
PME wrapper was modified for use in this product. The original source
code for PME can be found at http://xaxxon.slackworks.com/pme/
================================================



================================================
Speex 1.0.4
© 2002-2003, Jean-Marc Valin/Xiph.Org Foundation

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

• Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.

• Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.

• Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

This software is provided by the copyright holders and contributors
"as is" and any express or implied warranties, including, but not
limited to, the implied warranties of merchantability and fitness for a
particular purpose are disclaimed. In no event shall the foundation or
contributors be liable for any direct, indirect, incidental, special,
exemplary, or consequential damages (including, but not limited to,
procurement of substitute goods or services; loss of use, data, or
profits; or business interruption) however caused and on any theory of
liability, whether in contract, strict liability, or tort (including
negligence or otherwise) arising in any way out of the use of this
software, even if advised of the possibility of such damage.
================================================



================================================
© 2005, Xiph.Org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met: Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.

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Battlefield 2 Patch - Incremental Client Files (1.22 -> 1.3) - User Comments  
The following comments are owned by the user that posted them. Battlefield Files is not responsible for their content.

Total comments: 69 | Last comment: 10-22-2014 at 04:32

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: j13rx7 (Member) - 05-23-2006 at 10:21

 Expand#2 - Posted by: pigeonmafia (Member) - 05-23-2006 at 10:35

 Expand#3 - Posted by: pigeonmafia (Member) - 05-23-2006 at 10:36

 Expand#4 - Posted by: Warrior7990 (Member) - 05-23-2006 at 10:51

 Expand#5 - Posted by: pigeonmafia (Member) - 05-23-2006 at 11:24

 Expand#6 - Posted by: MrFlammable (Member) - 05-23-2006 at 11:56

 Expand#7 - Posted by: hackerx4 (Member) - 05-23-2006 at 12:15

 Expand#8 - YES - Posted by: clis (Member) - 05-23-2006 at 12:36

 Expand#9 - so would guys say this fixed most of the horrific bugs in BF2? - Posted by: Wildside (Member) - 05-23-2006 at 12:44

 Expand#10 - Posted by: Joshua123 (Member) - 05-23-2006 at 13:12

 Expand#11 - WTF!! - Posted by: ArcticLonewolf (Member) - 05-23-2006 at 14:03

 Expand#12 - Posted by: Shit_Happens (Member) - 05-23-2006 at 14:20

 Expand#13 - Posted by: holhardy (Member) - 05-23-2006 at 14:44

 Expand#14 - i just tried loading both BF2 n SF but the game quits out of itself - Posted by: Wildside (Member) - 05-23-2006 at 15:00

 Expand#15 - Posted by: justaclone2 (Member) - 05-23-2006 at 15:07

 Expand#16 - Posted by: Guido1991 (Member) - 05-23-2006 at 18:07

 Expand#17 - Posted by: 5A1312EWULFX (Member) - 05-23-2006 at 21:50

 Expand#18 - Posted by: GenRommel (Member) - 05-23-2006 at 21:58

 Expand#19 - Posted by: RussianComrade (Member) - 05-23-2006 at 23:14

 Expand#20 - Posted by: Ghaus (Member) - 05-24-2006 at 00:44

 Expand#21 - Posted by: pookie (Member) - 05-24-2006 at 01:21

 Expand#22 - Posted by: pookie (Member) - 05-24-2006 at 01:22

 Expand#23 - Posted by: Evil_Spork (Member) - 05-24-2006 at 09:17

 Expand#24 - Posted by: JediFalco (Member) - 05-24-2006 at 13:05

 Expand#25 - Posted by: G2thehizzle (Member) - 05-24-2006 at 14:10

 Expand#26 - Crashing Too - Posted by: shadow502t (Member) - 05-24-2006 at 15:43

 Expand#27 - Posted by: GenRommel (Member) - 05-24-2006 at 21:02

 Expand#28 - Posted by: wildkid56 (Member) - 05-25-2006 at 00:41

 Expand#29 - Posted by: JediFalco (Member) - 05-25-2006 at 01:53

 Expand#30 - Posted by: pookie (Member) - 05-25-2006 at 05:38

 Expand#31 - Posted by: ThEmanwiththEgun (Member) - 05-25-2006 at 08:58

 Expand#32 - Posted by: Evil_Spork (Member) - 05-25-2006 at 09:29

 Expand#33 - Posted by: Evil_Spork (Member) - 05-25-2006 at 11:00

 Expand#34 - Posted by: GenRommel (Member) - 05-25-2006 at 15:12

 Expand#35 - Posted by: GenRommel (Member) - 05-25-2006 at 20:56

 Expand#36 - Posted by: ruamoku (Member) - 05-25-2006 at 21:54

 Expand#37 - Posted by: GenRommel (Member) - 05-25-2006 at 22:02

 Expand#38 - Posted by: ruamoku (Member) - 05-25-2006 at 22:25

 Expand#39 - Posted by: GenRommel (Member) - 05-25-2006 at 22:46

 Expand#40 - Sounds gone - Posted by: Spitfire (Member) - 05-26-2006 at 07:58

 Expand#41 - Posted by: oli_chose123 (Member) - 05-26-2006 at 14:25

 Expand#42 - EA cant get anything right - Posted by: quantum_cheeseburger (Member) - 05-26-2006 at 14:45

 Expand#43 - Posted by: quantum_cheeseburger (Member) - 05-26-2006 at 14:52

 Expand#44 - Posted by: Thy_VarkS (Member) - 05-26-2006 at 18:51

 Expand#45 - Posted by: Evil_Spork (Member) - 05-27-2006 at 03:41

 Expand#46 - Posted by: Thy_VarkS (Member) - 05-27-2006 at 08:00

 Expand#47 - Thanks EA - Posted by: kujiin (Member) - 05-27-2006 at 21:30

 Expand#48 - Posted by: pookie (Member) - 05-27-2006 at 22:22

 Expand#49 - Posted by: vfn4i83 (Member) - 05-28-2006 at 00:30

 Expand#50 - Do not update now! - Posted by: xsniper (Member) - 05-28-2006 at 05:46

 Expand#51 - Posted by: griff5 (Member) - 05-28-2006 at 06:41

 Expand#52 - Posted by: Wess212 (Member) - 05-28-2006 at 07:09

 Expand#53 - Posted by: justaclone2 (Member) - 05-28-2006 at 08:42

 Expand#54 - Posted by: justaclone2 (Member) - 05-28-2006 at 08:54

 Expand#55 - Quit whining or buy a new game! - Posted by: Qui_Jwan (Member) - 05-28-2006 at 14:07

 Expand#56 - Posted by: pookie (Member) - 05-28-2006 at 16:49

 Expand#57 - Posted by: 7h0r4x3 (Member) - 05-28-2006 at 19:05

 Expand#58 - Posted by: CF__Monoxide (Member) - 05-29-2006 at 08:37

 Expand#59 - Posted by: Evil_Spork (Member) - 05-29-2006 at 09:09

 Expand#60 - Posted by: justaclone2 (Member) - 05-29-2006 at 11:14

 Expand#61 - Posted by: Wess212 (Member) - 05-30-2006 at 11:11

 Expand#62 - ********* - Posted by: Dr_ingelbert (Member) - 05-30-2006 at 11:34

 Expand#63 - Posted by: ruamoku (Member) - 05-30-2006 at 23:58

 Expand#64 - LOL - Posted by: Raygen (Member) - 06-01-2006 at 09:15

 Expand#65 - Posted by: Raygen (Member) - 06-01-2006 at 09:17

 Expand#66 - Posted by: arrowhead927 (Member) - 06-03-2006 at 08:59

 Expand#67 - Posted by: justaclone2 (Member) - 06-09-2006 at 18:46

 Expand#68 - Creating Bots in BF2 - Posted by: Marabat (Member) - 07-02-2006 at 06:59

 Expand#69 - http://www.marioferri.com/catalogo/disegni2004_4.asp?alt_id=523 - Posted by: ugg (Member) - 10-22-2014 at 04:32



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