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Battlefield 1942 Downloads > Modifications > BattleGroup 42:
BattleGroup 42 Full Client (Part 1 of 3) (1.5)
Filename: bg42_1_5_part1_of_3.exe

Date Added:
Type / Category:
848.31 MB
Battlegroup 42: Pacific Devs
Modifications > BattleGroup 42

Average User Rating: 9.4
Number of Votes: 5
Related Files:
Latest 5 Modifications > BattleGroup 42:
- Battlegroup42 Full Client: 1 of 5 (1.7)
- Battlegroup42 Full Client: 2 of 5 (1.7)
- Battlegroup42 Full Client: 3 of 5 (1.7)
- Battlegroup42 Full Client: 4 of 5 (1.7)
- Battlegroup42 Full Client: 5 of 5 (1.7)

5 Other Files by Battlegroup 42: Pacific Devs:
- BattleGroup 42 Client Patch (1.5 to 1.51)
- Battlegroup 42 Full Client (Part 3 of 3) (1.5)
- Battlegroup 42 Full Client (Part 2 of 3) (1.5)
- BattleGroup 42 Full Server (1.5)
- Battlegroup42 v1.4 Full Server Files

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BattleGroup 42 Full Client (Part 1 of 3) (1.5) - File Description  

This is the executable installer (Part 1 of 3) for the highly anticipated new version of the mod BattleGroup 42. New features include several new maps, including a naval battle. This exciting new mod also brings us some new weapons and a healthy supply of new vehicles. As you all probably know, BattleGroup takes place during World War 2, and covers all theaters of that war. It is known by many to be one of the best, as well as most extensive and comprehensive, mods for Battlefield 1942.

NOTE: This mod needs all three parts of the installer, installed in the correct order to work correctly. The correct order is, of course, part 1, then part 2, followed by part 3.

NOTE: Delete/uninstall all previous versions of this mod before installing this one.

BattleGroup 42 Full Client (Part 1 of 3) (1.5) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download BattleGroup 42 Full Client (Part 1 of 3)!

BattleGroup 42 Full Client (Part 1 of 3) (1.5) - Readme  
Readme File:
Battlegroup42 Mod for Battlefield 1942

please visit our website www.battlegroup42.de

Hardware Requirements/Performance Tips:

- We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz

- Do not try to play online with a connection speed lower than DSL/Cable.

- Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs,
file managers, e-mail programs, browsers etc. Make as much RAM available as possible.

- Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary.

- defrag your complete hard disk at least once a month

- Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly
for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems.


Battlegroup42 1.5 Full Client - 3rd of November 2008


Map fixes/changes

- reworked version of stalingrad (Conquest only)
-> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs

- reworked version of aberdeen (Conquest only)
-> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map

- fixed Objective Mode on 4207-intruder_mission

- added Objective Mode to 4406-pointe_du_hoc

- added Objective Mode to 4410-clash_on_surigao (removed Conquest mode)

- added Objective Mode to 4411-operation_infatuate

- added Coop to 4112-kalinin_front (made by Dnamro)

- added Coop to 4306-operation_corkscrew (made by DACV)

- added Coop to 4307-prokhorovka

- added Coop to 4408-carpathian_defense (made by Dnamro)

- added Coop to 4412_ghost-front (made by DACV)

- added Coop to 4502-carpathian_winter (made by Dnamro)

- added Coop to 4503-alps (made by Dnamro)

- added missing lightmaps on 4302-kharkov_winter

- added missing lightmaps on 4407-barkmanns_corner

- removed some vehicles and statics on 4504-the_facility to increase performance

- moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling
from outside the base.

- removed Push Mode from 4106-halfaya_pass

- removed parachutes from 4106-halfaya_pass

- changed Katyusha to BM-8-24 on the following maps:

-> 4107-dnieper_river
-> 4111-rostov
-> kharkov
-> kursk

- added BM-8-24 to 4112-kalinin_front

- added two sFH-18 to 4112-kalinin_front

- added BM-8-24 to 4302-kharkov_winter

- new loadscreens for "no parachute" maps

- changed British to Australians on Tobruk

- changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk

- changed M2A1 howitzer to M115 8inch on 4504-volkssturm

- changed M2A1 howitzer battery to M115 8inch on 4409-nuenen

- change Katyusha battery to ML-20 battery on 4307-prokhorovka

- removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate

- changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate

- changed POW to Essex on 4409-operation_stalemate

- changed Enterprise to Essex on 4701-antarctica

- added V1 launcher on 4701-antarctica

- changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg

- changed Panzer II to Panzer 38(t) on 4111-rostov

- changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river

- changed HA-19 to Type B1 on 4408-angaur

- changed HA-19 to Type B1 on 4409-operation_stalemate

- changed HA-19 to Type B1 on 4410-clash_on_surigao

- changed HA-19 to Type B1 on Guadalcanal

- changed HA-19 to Type B1 on Midway

- fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo)

Code fixes/changes:

- removed chutes from kits used on "no parachute" maps.

- all medics got smoke grenades

- added smoke mortar to:

Matilda (both versions)
M4 Sherman

- fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem)

- fixed the missing engine sound of the Type 38

- fixed the missing torpedo sounds

- improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke)

- recoded dual MG 81 to have two projectile positions

- added special Coop version of Bishop (BishopCoop)

- increased cover value (for AI) for some vehicles from 2 to 4

- fixed the british gunsight

- japanese vessels have slightly more powerful torpedoes now

- recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal

- added MinDamage and Range settings to Pistols, SMGs and LMGs

- moved the Cromwell´s turret to correct position

- added two 7,7mm machine guns to the B5N1 Kate

- added "invisible" machine gun to the Defiant to get bots to fly the plane

- changed single bofors aa guns to dual aa guns on all american carriers

New content:


- new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR

- BM-8-24

- Panzer 38(t)

- new Crusader I model and skin, made by Nimrod6

- new Crusader II, made by Nimrod6

- new Crusader III model and skin, made by Nimrod6

- new Crusader III AA Mk II, made by Nimrod6

- Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel

- Type 97 Chi-Ha 120mm (s) SP

- japanese tank gunsight, made by Sarge Surfat

- SdKfz 182 Tiger II with Porsche turret

- ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF)

- ZIS-6 truck (from BGF)

- Dodge WC-54 ambulance (from Men of Duty mod)

- Opel Maultier (two versions, transport and gun tractor)

- 37mm 61-K M1939 AA gun (from BGF)

- new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code)

- Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels)

- M115 8inch howitzer made by Nimrod6

- useable V1 rocket

- new ZIS-3 model and skin (from BGF)

- quad Bofors 40mm for Ships

- dual Model 96 24mm aa gun

- Browning M1917 machine gun, made by RuppDee

- Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR)

- USS Essex

- USS Washington (model and skin made by Cabrio, code by Sarge31FR)

- completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR

- new main gun barrels (model and skin made by Cabrio)

- completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery)

- completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery)

- new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR

- Aichi E13A "Jake" waterplane

- Bf 110 G-2/R4

- F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher)

- Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!)

- Grumman F6F-5 Hellcat

- edited B5N1 hull, done by Bommel

- reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel)

- Yakovlev Yak-9TD

- Kawasaki Ki-61-I-Tei

- SC50, SC250 and SC500 bombs (from BGF)

- FAB-100 bomb (from BGF)

- new british bomb mesh and skin, made by Sarge31FR

- new american bomb mesh and skin, made by Sarge31FR

- new japanese bomb mesh and skin, made by Geronimo|Ger


- 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat

- 4211-stalingrad_factories, made by Moeder Theresa

- 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel

- 4311-across_the_reef, made by Sarge Surfat

- 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat

- 4505-shuri_line, made by Sarge Surfat


- new SVT40 mesh and skin (from BGF)

- SVT40 sniper

- new k98 mesh and skin (from BGF)

- new Mosing Nagant mesh and skin (from BGF)

- reskinned M1 Carbine, done by Dauntless

- RGD-33 grenade (from BGF)

- Thompson with 50 rounds drum mag

- new PzB 39 model and skin, made by RuppDee

- new Boys model and skin, made by RuppDee

- new RPzB. 54 model, made by RuppDee

- new Type 97 AT rifle model and skin, made by RuppDee

- FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops

- Colt Single Action, made by RuppDee

- new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand)

- Owen submachine gun, made by RuppDee


- new cockpit textures, made by RuppDee

- new Tetrarch skin

- new Thunderbolt skin for 4309-aces_over_italy


- new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger

- new japanese house, made by Spaetzle, skinned by Bommel

- romanic church (converted from Bf 1918, added channel 3 for lightmaps)


Battlegroup42 1.4 to 1.41 Client Patch - 20th of May 2008


Map Fixes/Changes:

- fixed the aipathfinding.con of 4411-huertgen_forest

- fixed the controlpoints on guadalcanal (CPs on both hills need TWO soldiers to be captured)

- some minor fixes made to liberation_of_caen

- changed the airfield on market_garden to neutral, can only be captured by the british

- fixed the controlpoints on 4504-crossing_the_spree (spelling errors)

- changed the beach controlpoint on 4409-operation_stalemate to be captureable by team 2 only

- lowered sandbag at eastern fence on 4202-tracking_the_wolves

- moved the soldierspawn inside the pushcage on 4412-noville outside of the pushcage

- fixed pushmode on 4301-velikye_luki

- fixed spawntime of pushcages on 4207-kokoda_path

- added BG42 Objective Mode to battle_of_britain

- changed heightmap for 4106-halfaya_pass (Conquest mode only)

- fixed spawntimes for pushcages on 4106-halfaya_pass

- added the missing lightmaps on 4504-seelow_heights

- removed the parachutes because of constant bailing to capture flags from:


Code Fixes/Changes:

- fixed the Panzer III projectile position

- fixed the targeter of the Flakvierling

- increased the maximum elevation of the dual Oerlikon to 80 degrees

- reactivated exhaust effects on all ships

- increased speed and maneuverability of the Mosquito

- changed "M3ScoutCar" to "White M3 Scout Car" in lexiconall.dat

- added missing entries in lexiconall.dat

- fixed Wirbelwind gun sounds

- increased the rudder rotation on LCTs

- fixed wrong seat animation on Sherman Calliope


Battlegroup42 1.4 Full Client - 30th of April 2008


Map Fixes/Changes:

- replaced Panzer IV H on 4406-pegasus_bridge with SdKfz 234/1

- removed PaK 40 from 4406-pegasus_bridge

- completely reworked version of 4301-velikye_luki (Push Mode)

- new pathmaps for 4107_dnieper_river, made by DACV

- new pathmaps for iwo_jima, made by DACV

- Coop added to 4111-operation_crusader by DACV

- reworked version of 4207-kokoda_path (Push Mode) done by Sarge Surfat

- Objective Mode version of 4207-intruder_mission, done by Bommel

- reworked version of GuadalCanal, done by Sarge Surfat

- reworked version of Liberation of Caen, done by Sarge Surfat

- reworked version of Market Garden, done by Sarge Surfat, new coop done by DACV

- reworked version of Omaha Beach, done by Sarge31FR and Sarge Surfat, new coop done by DACV

- changed 4311-raid_on_rabaul to 4201-rabaul (japanese attack)

- changed 4503-the_swamp to 4208-milne_bay (Australians vs. Japanese)

- changed Jagdpanther to Jagdtiger on 4503-paderborn and 4504-volkssturm

- reworked version 4504-berlin_streets, done by Sarge Surfat

- set correct LODDistances for all maps

Code Fixes/Changes:


- changed tank gun ammunition amounts to historical correct values

- replaced Bofors on japanese Carriers with Model 96 25mm aa guns

- re-coded Taiho carrier´s armament (removed rear small AA guns, coded turret for dual purpose use)

- added gunner reticules to tanks

- removed coax mg from StuG III G

- added Smoke Dischargers to King Tiger, Tiger and Panther

- re-added artillery spotting capability to armored cars and several light tanks


- added Bayonets again

- Mines are now invisible except of the detonator

- recoded smoke grenades to be more effective


- many new sounds (explosions, guns etc.)

- some new vehicle icons

- new tracer effects for machine guns

- dirt added to some vehicle textures


New content:


- Australians (from TLB mod)

- Dutch (uniform skins made by [LotW]-klick, helmet mesh and skin by smig. They look really great !)
soldier voices are from Edke. Thanks Eddy :-)

- French (from Bf 1918)


- Gloster Gladiator (kindly donated to us from "Norwegian Resistance" Mod. Thanks guys !)

- Bristol Type 152 Beaufort (from TLB mod)

- Grumman TBF Avenger

- P-80 Shooting Star

- new skins for Wildcat and LaGG-3 on 4205-operation_ironclad made by [LotW]-klick


- new Opel Blitz

- new Hanomag version armed with MG34

- Type 94 japanese truck (from TLB mod)

- 155mm M1 Long Tom field gun (taken from BG:V, converted and re-coded by Sarge31FR)

- Churchill Mk.VII from XWWII mod in exchange for BG stuff. Thanks guys :-)

- SdKfz 232 (Model and Skins made by Nimrod6, code by Sarge31FR)

- SdKfz 233 "Stummel" (Model and Skins made by Nimrod6, code by Nimrod6 and Sarge31FR)

- SdKfz 263 (Model and Skins made by Nimrod6, code by Sarge31FR)

- 152mm ML-20 Howitzer

- SdKfz 251/1 "Stuka zu Fuss" (Hanomag hull mesh kindly donated by FH mod, Wurfrahmen and Rocket made by Geronimo|Ger, Code by Sarge31FR)
(it´s completely bot supported, so watch out :-) )

- M3 Scout car

- Renault FT-17 (from Bf 1918)

- M1897 75mm gun (from Bf 1918)

- Ehrhardt E/V-4 (from Bf 1918)

- Type 1 47mm AT gun

- Ford T (from Bf 1918)

- french Bus (from Bf 1918)

- static Oerlikon

- new Nebelwerfer model and skin (done by Koricus from BGF mod, converted to BG42 by Sarge31FR)

- Boys Carrier (variant of existing Universal Carrier)

- Flower Class Corvette, model done by Cabrio

- Freighter, model done by Cabrio

- Type A japanese midget submarine (from TLB mod, skin by Sarge Surfat, code by Bommel

- SdKfz 186 Jagdtiger (done by Koricus from BGF mod, converted to BG42 by Sarge31FR)

- 8inch japanese coastal gun (model and skin done by Geronimo|Ger, code by Sarge31FR)

- new IS-2 model and skin (model made by Koricus, skins made by Tha Godfather and Geronimo|Ger)


- PPS-43 (from BGF, model made by Plutonius)

- TT-33 (from BGF)

- Nagant M1895 Revolver (from BGF, model made by Plutonius)

- Danuvia 39M (from BGF)

- Mannlicher M.95 (from BGF)

- Lee-Enfield Rifle No. 1 MK III (from TLB mod)

- Lee-Enfield Rifle No. 5 Mk I (from TLB mod)

- Webley Mk. IV (from TLB mod)

- Lewis MG (from Bf 1918)

- Luger P08 (from Bf 1918)

- Madsen LMG (from Norwegian Resistance Mod)

- Eihandgranate 39

- new G43

- new SVT-40

- new SG44

- new F-1 grenade (from BGF, model made by Plutonius)

- new M 24 Stielhandgranate

- new geballte Ladung

- new PPSh 41

- new Panzerfaust

- new tank mounted DT machinegun

- new MG34

- new FG42

- new Sten Mk2

- AN/M2 "Stinger"

- Maschinengewehr 30

- new RPG 43 (from BGF, model made by Plutonius)


- feldwagen_m1 *

- gulaschkanone_m1 *

- krankenwagen_m1 *

- pigeonry

* those statics were done by Nimrod6. Thank you very much :-)

- bg42_factory3_m1, model & unwrap made by smig, textures and conversion to BG42 made by Geronimo|Ger

- bg42_Lighthouse2_m1

- lighthouse_m1

- bg42_Lenin_m1, model made by Snicker (BGF mod), conversion and skin done by Geronimo|Ger

- BG42_OldFactory1_m1

- BG42_OldFactory2_m1

- BG42_GermanPontoon1_m1, model and skin by Geronimo|Ger

- sewer system, model and skin done by smig

- japanese pillbox, model and skin done by smig

- set of trainstation statics, modeled by Koricus, skinned and finished by TerrorDuck

- set of workers houses (Type "Staaken"), model and skin by TerrorDuck

- set of barrack buildings, model and skin by TerrorDuck

and lots of more new statics


- tools/hull addons for many vehicles


- 4005-grebbeberg, made by Sarge Surfat (Coop made by DACV)

- 4106-halfaya_pass, made by Sarge Surfat (Push Mode, Coop made by DACV)

- 4202-tracking_the_wolves, a fictional map made by Bobton, reworked by Sarge Surfat and Bommel

- 4205-operation_ironclad, made by Sarge Surfat

- 4401-operation_shingle, made by =MAD= (two versions) (Coop made by DACV)

- 4409-nuenen, made by Lt. MoederTheresa (Coop made by DACV)

- 4412-noville, made by Lt. MoederTheresa (Push Mode)

- 4503-cologne_trainstation, based on =MAD=´s 4503-cologne. Changes made by Bommel

- 4504-crossing_the_spree, based on BF1942 Berlin, rework done by Bommel

- 4504-the_facility, made by Sarge Surfat

- 4701-antarctica, a fictional map by Sarge Surfat

Battlegroup42 1.35a/b to 1.36 Client Patch - 17th of September 2007


Map Fixes/Changes:

- fixed the crash on 4207-intruder_mission when destroying the ControlTower

- fixed a small bug on 4503-poison_inferno

- fixed the crash on 4406-pegasus_bridge

- fixed the missing statics on 4503-alps

- changed the US Base on 4412-wacht_am_rhein, it now takes TWO soldiers to capture the flag (Conquest only)

- changed the US Base on battle_of_the_bulge, it now takes TWO soldiers to capture the flag (Conquest only)

- changed the german and british Base on aberdeen, it now takes TWO soldiers to capture the flag (Conquest only)

- changed the neutral flag on 4005-kornwerderzand to Team 2 (Conquest, Coop)

- removed the Panzer III J on 4005-kornwerderzand

- changed the amount of Ju 88s to 1 on 4005-kornwerderzand

- changed the Ilyushin to Il2-M3R version on 4302-kharkov_winter (Conquest, Coop)

- changed the amount of planes spawned on 4307-prokhorovka (only ONE plane per type)

- changed the Hurricane Mk. IIC to Mosquito on el_alamein

- The Hairpin Loop ControlPoint on 4310-volturno_crossing can now ONLY be captured by the US (Conquest only)

- reworked version of iwo_jima

- added the new static Trawler model (made by Cabrio) to 4005-kornwerderzand

- fixed some small bugs on 4504-berlin_streets + changed the thumbnail and spawn camera position

- added a LVT 4 and Type 94 Tankette to operation_forager

Code Fixes/Changes:


- fixed the Ju 52 rudders and flaps

- made the FW 190 slightly less maneuverable and decreased its speed

- decreased the Bf 110´s speed and maneuverability / fixed some physics settings

- fixed the Horsa Glider

- fixed the MatID 408 projectiles (damage against MatID 52 was way too high)

- equalized the deviation for BAR, Bren, DP, Johnson LMG, FG42, SG44 and Type99

- removed the networkable info from Gammon, Molotov, RPG43 and Type 3 Heat
(they didn´t work right WITH networkable info, must be engine related !)


- fixed the APC position on LCTs

- decreased the Puma´s gun damage

- increased the ammo amount for the IS-2 to 18 rounds

- reduced the WaterDamageDelay from 30 to 15 seconds

- decreased the APCs hitpoints to 100

- increased the Defgun´s hitpoints to 150

- increased the Ilyushin hitpoints to 300

- increased hitpoints of four-engined bombers to 500

- increased hitpoints of two-engined bombers to 400

- fixed the Bofors projectile position

- recoded the SU-152 to HeavyTank instead of Artillery (increased muzzle velocity, removed artillery cam, changed AI)

- adjusted the Tiger and King Tiger engine soundscripts


- fixed the missing icon for the M2A1 Howitzer Battery

- fixed the missing icon for the Lexington Carrier

- changed the british coax and Lewis sound

- fixed the ammo icons on Yamato and POW


- fixed mesh for the oak_tree_m1 (it´s no longer possible to hide INSIDE the tree !)

- replaced the buggy wheat- and ryefield meshes on 4307-prokhrovka

- fixed the Jagdpanther and Tiger sprocket meshes (texture error)

New content:


- 4005-kornwerderzand (Coop)
made by Tsuribaka, converted to BG42 by Sarge Surfat, new Coop made by Dnamro
Since we don´t have dutch soldiers yet, british soldiers take their part for now

- 4411-towards_budapest (Coop)
former "Road to Berlin, made by Fizzy, converted to BG42 by Sarge Surfat

- 4503-road_to_koblenz (Coop)
former "Reichsbahn", made by Xacto and Audiogod, converted to BG42 by Sarge Surfat

Battlegroup42 1.35a Full Client - 2nd of August 2007


Map Fixes/Changes:

- all map con files have been checked & fixed

- added precache & loadcounter files

- added spawn cameras where needed

- checked & fixed soundscripts

- adjusted the fog color and view distances on some maps

Code Fixes/Changes:

- Changed the Landmine settings and removed the AI Template from it. Bots can no longer use them

- Re-coded B-17

- Re-coded Betty

- Re-coded BMW R75

- Re-coded Dingo

- Re-coded HE 111

- Re-coded LCT

- Re-coded JU88A

- Re-coded M21 Mortar Carrier

- Re-coded M29C Weasel

- Re-coded LVT2 (removed passenger position due to crash when switching positions, fixed some con files)

- Re-coded M3Stuart, M3Satan and StuartMkI

- fixed wrong selectKey settings in AI templates of LVT2, LVT4 and M3GMC

- fixed the japanese Riflegrenade

- reduced the deviation of coaxial mgs to one third

- changed deviation of handweapons (greatly increased deviation while running and jumping)

- Aircraft guns and rockets now converge at 150 meters

- increased damage of plane rockets

- all vehicle and artillery guns now have proper splash damage

- changed all plane LOD settings for better visibility on long distances

- new plane and infantry AI behaviours, made by DaCrapper

- changed the Name Cromwell MK.I to Cromwell Mk.IV in lexiconall.dat

New content:


- 4207-intruder_mission (no coop yet)
made by SargeSurfat

- 4307-prokhorovka (no coop yet)
made by SargeSurfat

- 4408-kishinev_pocket (Coop)
former "Operation Last Hope", a community map made by Gladiator from OPK mod.
converted to BG42 by SargeSurfat, Coop support made by Dnamro

- 4502-battle_for_trier (Coop)
former "Supply line", a community map made by Fizzy
converted to BG42 by SargeSurfat.

- 4502-carpathian_winter (no coop yet)
former "Tundra"
rebuild by SargeSurfat

- 4504_seelow_heights (no coop yet)
made by SargeSurfat

- new strategicareas.con file for Rostov, made by Dnamro


- Ki-61 Hien

- F6F-3 Hellcat

- P-40

- P-40E

- Bf 110 C-4

- D.H. 98 Mosquito


- SdKfz 231

- Type 94 Te-Ke

- M4 Sherman

- M4A2 "Sherman III"

- Sherman IIIC Firefly

- T-30

- T-40 (amphibious)

- Sturmhaubitze 42 (two versions, Stuh42 for Conquest and StuH_42 for Coop play)

- improved Hetzer (new wheel textures, new tracks, new gun mesh, new mantlet mesh, new hull mesh)

- 2 new LCT versions (same ship, different vehicles spawned)

- static Ha-Go

- AA guns for Gato, Sub7C and LCT (added by SargeSurfat)

- Harley motorcycle

- SU-152


- Single Bofors

- Dual Bofors

- MG 15

- MG 81 Z

- Type 99 MG

- Type 92 MG

- Completely new stationary Mortar (new code, new unwrap, new Skins, new icon, new AI Template)
New code and icon made by Sarge31FR, new mesh and skins made by Geronimo|Ger, new AI by Dnamro

- Maxim M1910

- Model 96 25mm AA gun (skins made by Geronimo|Ger)

- Stationary Vickers (replaces the Browning on maps with british soldiers)

- sFH 18, model made by SethSoldier, skins made by Geronimo|Ger


- MG42 kit

- MG34 kit

- M1919 Browning Kit

- new MG34 model

- completely new M1A1 Bangalore Torpedo (new code, new mesh, new skin, new weapon/ammo icon, warning Sound when used)
New code and icons made by Sarge31FR, new mesh and skin made by Geronimo|Ger

- new meshes for dropped player kits


- new sounds

- some new textures

- completely new vehicle icons

- new gunner views for some tanks

- new Africa Skins for american vehicles

- new skins for Panzer III wheels

- new tracks and wheels for the IS-2, made by DaCrapper

- new Cow Mesh and skins, donated by our colleagues from BGF (thanks guys !), converted to BG42 by Geronimo|Ger


- new COLs for LVT2 hull mesh (reduced polys)

- new COL01 for LaGG-3

- new meshes for the LCT

- nice new russian buildings (done by Geronimo|Ger)

- Schoner (model kindly donated by EoD Mod - thanks for that)

- Watertank on 4307_prokhorovka (donated by Battlefield 1918 - thanks !)

- wheat- and ryefield for 4307_prokhorovka (done by Geronimo|Ger, skins from Postman778 from BGF mod)

- new u-boat bunker on 4207-intruder_mission (a beautiful static done by Smig)


We thank Lobo from FH mod for his really helpfull tip regarding the CTDs we´ve
experienced lately. He had the right idea and thus "saved the day" for us.

Thanks for your help buddy :-)

BattleGroup 42 Full Client (Part 1 of 3) (1.5) - User Comments  
The following comments are owned by the user that posted them. Battlefield Files is not responsible for their content.

Total comments: 11 | Last comment: 12-21-2008 at 10:21

 #1 - 11-09-2008 at 10:22
From: (Reberto)
Joined: July 12th, 2007
Posts: 467

 #2 - 11-10-2008 at 12:19
Joined: January 15th, 2008
Posts: 29
Good googily goo!

 #3 - 11-10-2008 at 19:29
From: (Erie)
Joined: July 7th, 2005
Posts: 318
i give this game a 66 percent

im sure parts 1 and 2 are incredible, but part 3 is a bit necessary to fully enjoy this mod...

 #4 - Mirrors List - 11-11-2008 at 03:31
From: (Scotland)
Joined: August 15th, 2005
Posts: 19
Here is the full list of mirrors so you can get part 3...


 #5 - Where are they? - 11-14-2008 at 08:38
From: (Versailles)
Joined: November 14th, 2008
Posts: 7
Hi guys! I m a rookie in your site! All i can say is that this is the greatest site ever made! i Did this com to got some help! i have bg42 and this is sayed that there r French! But there are so many levels and so would you mind to tell me "Where are they?" Plz best witches Rookie ^^

 #6 - Part 3 - 11-16-2008 at 20:48
Angrybob (Staff)
From: (Hell, Florida)
Joined: May 2nd, 2007
Posts: 692
Ok guys (and girls), if you haven't noticed, part 3 is up now, sorry for the delay.

 #7 - how big! - 12-16-2008 at 04:29
From: (kent)
Joined: April 18th, 2008
Posts: 10
what thats nearly 2 bf2s all together!

 #8 - install problem - 12-16-2008 at 08:41
From: (waterloo)
Joined: January 20th, 2007
Posts: 22
this mod doesn't seem to want to install for me. i just reinstalled bf1942, ran the 1.6 patch update, then ran the 1.61b update, added the match mappack and then tried to install part one of bg42 and it says it won't be installed because aimeshes.rfa contains invalid data. i don't get this. its a fresh install with all the required updates and no messin' around on my part. any ideas?

 #9 - 12-18-2008 at 16:09
Joined: December 15th, 2008
Posts: 5
This download is massive! eek! This is going to take some time
Roll Eyes (sarcastic)

 #10 - 12-21-2008 at 10:17
Joined: December 21st, 2008
Posts: 2
Seems like your download is corrupt, just reload that part again.

 #11 - 12-21-2008 at 10:21
Joined: December 21st, 2008
Posts: 2
The Vichy-french troops are to be found on:

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