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|BF1942 Map Editor 1.2 - Screenshots |
| Screenshots: |
|BF1942 Map Editor 1.2 - File Download Options
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|BF1942 Map Editor 1.2 - Readme |
| Readme File: |
Battlefield 1942 Map Editor Version 1.2
March 18, 2003
Thanks for downloading the Battlefield 1942 Heightmap Editor!
Lots of time has been put into creating this editor to help
improve the work that comes out of the BF1942 Modding Community
(particularly by making it easier to create map terrain).
If you want to contact me, the creator of this editor:
Please be aware that I can not help you with mapping issues, or
tell you how to make maps. Check the mapping forums if you need
help there. However, please do contact me if you have problems
regarding the map editor!
Josh "MadBull" Barger
BF42.COM Mapping Forums (Nickname MadBull):
!!! IMPORTANT NOTE !!!
THIS PROGRAM MAKES USE OF MICROSOFT'S .NET FRAMEWORK, DIRECTX 9
AND MANAGED DIRECTX
PLEASE VISIT MY WEBSITE FOR THE LATEST INFORMATION OR IF YOU
EXPERIENCE ANY PROBLEMS ON STARTUP OF THIS PROGRAM:
DOWNLOAD LINKS FOR THESE ITEMS ARE FOUND IN THE REQUIREMENTS
SECTION OF THIS TEXT FILE
!!! END IMPORTANT NOTE !!!
How do I Setup this Program?!?
!!! IMPORTANT NOTE !!!
After you have installed the program using the *.msi installer
package, there is still one thing left to do. As of v1.2 this
program requires numerous resources that are stored inside *.rfa
files, which are kind of like .zip files, except that they are
made specifically for Battlefield 1942.
In order to make this as easy as possible for everybody to do, I
have included a file named "install_resources.bat". This file
will automatically extract all of these resources for you. Just
go to the directory where the program is installed and double
click on the file.
IF YOU HAVE BF1942 INSTALLED TO A NON-DEFAULT DIRECTORY:
You will need to make a change to the .bat file in order
for it to properly work.
-> Open notepad
-> Choose Open from the file menu
-> Choose "All Files" from the dropdown menu called
"Files of Type"
-> Navigate to the folder where you installed the map
editor and open up install_resources.bat
-> On the 3rd line of the file you will see something
that looks like this:
-> You need to change the directory on that line to
the directory you have installed BF1942 to
-> Choose File->Save
-> Exit program, and try to run the .bat file
One last thing... Although the program can now be run in 16-bit
color mode, it is HIGHLY recommended that you set your desktop
to 32-bit mode. Not only will 32-bit mode provide higher
quality color to every single other desktop app you use, but it
will also increase the quality of my map editor's 3D display
!!! END IMPORTANT NOTE !!!
At the time being there is only one known startup error. It is
similar to the following:
Application has generated an exception that could not be handled.
Process id=0x79c (1948), Thread id=0x7a4 (1956)
Click OK to terminate the application.
Click CANCEL to debug the application.
(Note that the numbers may not be the same)
This error basically means that you do not have Managed DirectX
properly installed on your system. In this case, you need to
download Managed DirectX from the following URL:
Unzip the file, then run the *.msi installer file. It might
seem like it does nothing, but it does what it needed to do. Just
restart your computer and try to open the map editor... Everything
should be working just fine.
I have set some of these requirements particularly high. For
example, I have heard that this program runs half decent on a
P3 500mhz + GF2MX. However, the requirements listed below are
for "good" performance.
Also, you MUST HAVE ALL OF THE SOFTWARE LISTED BELOW. If you do
not, the program will not even startup! Please make sure you
have all of the 3 software requirements listed below before
sending me an e-mail for help.
1 Ghz CPU
256 Megabytes of RAM
3D Accelerator supporting DirectX supporting Hardware T&L
DirectX 9.0 or Better (http://www.microsoft.com/downloads/details.aspx?FamilyId=8510F9C3-1679-482B-B903-2352B58AF584&displaylang=en)
Microsoft .NET Framework (http://www.microsoft.com/downloads/details.aspx?FamilyId=4C1B6B0B-439E-4DB4-849A-B72416F40300&displaylang=en)
Microsoft Managed DirectX (http://www.socketman.com/MadbullTools/mdxRedist.zip)
Any operating system that supports Microsoft DirectX 9
and .NET Framework is supported
I've done my best to make the control setup for the map editor as
simple as possible without loosing any functionality.
- WASD, Arrow Keys both move the camera around in the
- Right Mouse Click + Drag adjusts the angle that the
camera is at
- Holding spacebar while moving limits camera movement
to x/z planes (you don't move up or down)
- Click and drag the mouse with the selected tool to edit
- You can choose hill falloff factors in the program
options menu. This specifies the shape of hill
- None is no slope (abrupt edge)
- Linear is a straight slope
- Quadratic is a curved slope
- You can choose the size of area you wish to edit using
the size button on the toolbar, or pressing q/z to
increase/decrease the size factor. You can see the
current size factor in the top right if you set it
to display in the osd settings
- If you would like to make changes to ALL of the
terrain, select a task from the far-right toolbar
button. These commands also use the "increment
- Selecting Objects:
- Several tools require you to first select
objects before you can modify them. You
know an object is selected when a white
box is displayed around the object
- Adding Objects:
- You can add an object by using the add object
tool. Simply click the position where you want
the new object to appear. You will be asked
for an object name. You can either select
an object name from the list, or type in your
own in the textbox
- Removing Objects:
- To remove an object, simply click on the objec
using the remove object tool
- Cloning Objects:
- Click the object you wish to clone
- Click anywhere that there are no objects to
create the object clone
- Moving Objects:
- You can move an object on the x/z plane by using
the move object tool. To move the object up or
down, hold ctrl and move the mouse upside down
- Rotating Objects:
- You rotate an object's yaw by draging the mouse
- Rotate the pitch by holding control
- Rotate the yaw by holding alt
- Scaling Objects:
- Scale the X by draging the mouse left/right
- Scale the Z by holding ctrl then drag left/right
- Scale the Y by holding alt then drag left/right
- Manual Object Editing:
- Click on the object to manually edit the
properties of the specified object
- Object Information
- After you have selected some objects, click this
button to view information about them
- Holding shift while editing anything slows the speed of
editing (all tools). This is especially useful for
precision editing and fine details
- Pressing F5 forces the program to reload information
from the files on the HD - you will loose all object
changes you have done since your last save if you do
- IF you can't see objects, ensure that you have run the
"install_resources.bat" as instructed at the beginning
of this readme file
- To move the camera to a specific location, press
CTRL + G or select it from the "Editor" Menu
- To change the rendering mode between solid and
wireframe, press the TAB key
- To display water, select it from the Editor Menu
Note that nothing is displayed if water level is
set to 0
- To Automatically smooth modified terrain, select
"auto smooth" from the "Options" Menu
- To change what information is displayed on the OSD,
select it from the "Editor -> On-Screen Display" Menu
- At long distances, the terrain tiles do not fully match up due
to the new LOD system... sadly, I don't think this will be too
easy to fix with the current LOD system, but I also don't think
it is that big of a problem (since you usually never edit
anything that far away)
- There are what appear to be "grid" lines between the textures
and they should not be there. They appear to come from the
texture filtering method I am using since, without the
filtering, the lines go away (but overall the maps look much
worse due to lack of texture filtering)
If you find an Issue with this editor, want to give me your
thoughts/feedback, or want to send me money (I had to try :), you
can contact me at my email address:
And please, don't be affraid of telling me how you feel - I don't
usually bite :)
A Quick Note about Textures
This BF1942 heightmap editor will *try* to display a map's texture
files onto your terrain. All you need to do is open the heightmap
when it is in the file structure that is needed by BF1942 (in
other words, textures need to be in the /Textures/ folder with
their proper names, and the Terrain/Init.con file must be present
for any sort of texture modifications that may be present in that
If the editor can not find these files, it will use a default
texture over the terrain - the default.dds file supplied with
this program. You can change the default.dds file with any
BF1942 compatable texture file, but you have no guarantee from
me that it will work if you decide to do this!
OK, I know how it works, so where do I start?
Sadly the full creation of a map in detail is left out of this
file, but there are tons of resources out there! Here is my
The BF42.COM Mapping Forums
I think that it is finally time for me to release this map editor.
I basically waited as long as I could, hoping somebody else would
make one so I could edit BF1942 Maps, but I finally broke down and
decided to learn how to use DirectX and 3D programming!
Also, I have to say that if this editor erases your harddrive,
deletes your maps, blows up your computer or causes sleep
I CAN NOT AND WILL NOT HELP YOU AND I AM NOT RESPONSIBLE
Now, I don't think any of that will happen besides possibly sleep
deprivation, but you gotta watch out for yourself these days...
ENJOY CREATING BATTLEFIELD MAPS!!!
HAVE FUN, CREATE, SHARE!!
|BF1942 Map Editor 1.2 - User Comments
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Total comments: 33 | Last comment: 02-09-2009 at 14:16
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