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Battlefield 2 Downloads > BF2 Special Forces > Modifications > Indiana Ziplines:
Indiana Ziplines (1.0)
Filename: kysteramas_indiana_ziplines_1.0_for.bf2.special.forces.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
54.11 MB
1.0
kysterama
6562
12-20-2005
BF2 Special Forces > Modifications > Indiana Ziplines


Average User Rating: 8
Number of Votes: 21
Related Files:
Latest 1 BF2 Special Forces > Modifications > Indiana Ziplines:
- Indiana Ziplines (0.2)

1 Other Files by kysterama:
- Indiana Ziplines (0.2)


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Indiana Ziplines (1.0) - File Description  


Description:
Kysteramas has released version 1.0 of the Indiana Ziplines modification for Battlefield 2: Special Forces. Take a look,

Quote:
As the name implies, this mod focuses on ziplining shenanigans. This is my first mod based on the Special Forces expansion pack for Battlefield 2. The idea for this mod started when DasRoach from the Battlefield Single Player forums said to me, "all the zipline needs is to play the Indiana Jones theme song when you use it and it would be prefect." So I credit this little work in progress to his idea. Thanks DasRoach!

This mod's main focus is easy "building navigation" So every kit has a zipline and 4 kits have the grappling hook. You can throw the grappling hook up ridiculously high and climb it 4 times as fast. This mod also includes specially modified original maps with more vehicles, choppers and flag capture points!


Download Now!



Indiana Ziplines (1.0) - Screenshots  
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Indiana Ziplines (1.0) - File Download Options  

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Indiana Ziplines (1.0) - Readme  
Readme File:
------------------------------------------------------
Kysterama's Indiana Ziplines Mod 0.2 for SPECIAL FORCES
------------------------------------------------------
Howdy folks,
As the name implies, this mod focuses on ziplining shenanigans. This is my
first mod based on the Special Forces expansion pack for Battlefield 2. The
idea for this mod started when DasRoach from the Battlefield Single Player
forums said to me, "all the zipline needs is to play the Indiana Jones theme
song when you use it and it would be purrrfect." So I credit this little work
in progress to his idea. Thanks DasRoach!

This mod's main focus is easy "building navigation" So every kit has a zipline
and 4 kits have the grappling hook. You can throw the grappling hook up
rediculously high and climb it 4 times as fast. This mod also includes
specially modified original maps with more vehicles, choppers, flag capture
points and opened up combat areas!

------------------------------------------------------
INSTALLATION
------------------------------------------------------

1.) Unrar Indiana_Ziplines folder into your EA GAMES\Battlefield 2\mods folder

2.) Double Click "INSTALL.BAT"
Wait for file copy to finish! It will say "Press any key to continue"
when done.

3.) Double Click "Launch Indiana Ziplines" shortcut to play!

------------------------------------------------------
KNOWN ISSUES
------------------------------------------------------
If you experience graphical "flickering","strobing" or generally wacko
textures while playing on the maps, simply delete the contents of the cache
folder under->
My Documents/Battlefield 2/Mods/Indiana_Ziplines/cache and
My Documents/Battlefield 2/Mods/xpak/cache and the game will re-optimize the
shaders on next run which should fix the graphical glitches. I don't know why
the game doesn't do it by itself anymore but this is the only fix I know of.

------------------------------------------------------
CHANGELOG Vers 1.0
------------------------------------------------------
<--MAP CHANGES-->

WARLORD
- Both Hind and Apache now used by bots
- Fixed up spawn points and stategic areas for the CP's added in vers 0.2

NIGHT FLIGHT
- Now a dawn map instead of a night map
- Added 2 control points that have jets on the runways :)
- Apache and Hind added to each side
- Added Anti-air tanks and stingers to each side
- A lot more vehicles for the opposition to balance out your l33t playing skills
- Now has a huge custom combat area for the jets

GHOST TOWN
- Opened the 32 player area
- Each side has a helipad with an apache and a Hind
- New control point "School" in the south area of town
- Added anti air stingers to each side
- More atv's and armor
- Tow missile emplacements and mounted guns added

DEVILS PERCH
- Opened up the 32 player area
- Added an Apache to the Seal base
- Added stinger to the church cp
- added a bmp3 to the seal base
- New Control Point inside the Hospital Grounds
* Removed the main gates of the assylum so the bots can navigate easily
- Added us_bipod to outpost in the Hospital grounds
- Now a dawn map instead of a night map
- A boat and 2 jetskis at the seal base for sneaking to the rear of the island
and climbing up to the Hospital from the enemy's flank. ;)

MASS DESTRUCTION
- Opened the 64 player area
- The Facility control point has a helipad so the attacking team will need control
of this point for Apache access
- New CP in the far north which is a helipad for the opposition with a HIND, atv
and civilian truck in case the chopper is stolen by those pesky bots.
- stingers added to each side
- New CP in the middle of the map, "Barracks" with a civilian truck and 2
ATV's

<--KIT CHANGES-->
- All kits primary weapons have better accuracy and damage.
- Decreased the mp7 accuracy as it was a little too devastating.

<--GENERAL CHANGES-->
- Menu music is now the John Williams classic Indiana Jones theme
- Its actually fun now to be a sniper ;)

------------------------------------------------------
CHANGELOG Vers 0.2
------------------------------------------------------
Made the mod a "Stand alone" that won't change your original installation

Fixed ctd error caused by a spetz army kit

<--MAP CHANGES-->
SURGE
- 3 new control points - MissileYard, Outpost and Lookout.
- Apache/Hind added to the Command Bunker. Whoever controls the command bunker
controls the helicopter on the map
- Added various vehicles
- Updated Strategic areas to include the new capture points so bots know where
to go
- Added anti-air stingers to command bunker and Fuel Depot

------------------------------------------------------
CHANGELOG Vers 0.1
------------------------------------------------------
<--KIT CHANGES-->
- Ziplines can now be shot 10x the distance. You can practically zipline from
one side of the map to the other which makes for some cool Indiana moments!

- Indiana Jones Theme music plays when ziplining :)

- Every Kit has the crossbow instead of the knife
* Each kit has multiple zipline shots
* Stay time for the zipline increased

- 4 of the kits now also have the grappling hook

- Grappling Hook can be thrown three times as far with triple the rope length
* Grappling hook now has multiple ropes
* Stay time increased
* Climbing speed increased substantially

- Increased accuracy on FN2000 - just coz its a cool gun!

- Every kits pistol has been replaced with the MP7 small machine gun
* MP7 accuracy increased - Fire rate decreased - Now has the silencer sound

- All kits have been given the unlocked weapons

- Increased accuracy on the PKM Heavy Machine Gun and M95 Barret sniper rifle.
* Rounds per clip for the barret have been increased as well.

<--MAP CHANGES-->
WARLORD
- Added 2 new Capture points (Palace Walls and Perimeter)
- Added the Apache and Hind
- Added Anti-air stingers to both sides
- Tickets increased to double the time
- Strategic areas updated to incorporate the new CP's
- Added a few more ATV's at Palace Walls and Perimeter Capture points

NOTE - Apache is slightly off the navmesh at the SAS base so only the human
player can grab it. Pesky bots always run off with your toys!

------------------------------------------------------
email suggestions for improvements or if you wish to contribute to -
kysterama@hotmail.com. Alternatively I frequent the BFSP forums -
http://dynamic.gamespy.com/~bf42players/index.php?showforum=23
------------------------------------------------------

Thanks to Codebasher who in my eyes is the BF2 Single Player pioneer. I learned
a lot from his .con files! Thanks to the Mercenaries mod team for the blood mod!
Thanks also to John Williams - one of the greatest movie composers ever.
Thanks to all the fine, friendly and helpful folks over at Battlefield Single
Player Community! They have really sparked my interest in bf2 modification and
always answer my stupid questions with a smile. I can credit a lot of what I
learned from the people there. Especially clivewil and Korben Dallas who always
answer my questions with incredible speed and friendliness.
You can find me there ->
http://dynamic.gamespy.com/~bf42players/index.php?showforum=23

------------------------------------------------------


Indiana Ziplines (1.0) - User Comments  
The following comments are owned by the user that posted them. Battlefield Files is not responsible for their content.

Total comments: 14 | Last comment: 04-12-2009 at 16:04

 #1 - 12-20-2005 at 14:45
mikeyp
Joined: February 17th, 2003
Posts: 293
If I'm not mistaken, this was posted a couple of days ago...

 #2 - 12-20-2005 at 15:07
T_Blunt
From:
Joined: August 12th, 2005
Posts: 190
Yay!! smile

Great!!!!,more sp maps and bigger 1s..
This is really becoming an allround mod!
Excellent work.
Whats's next?

 #3 - 12-21-2005 at 09:58
Cpt_Sniper
From:
Joined: February 9th, 2005
Posts: 853
mikeyp, this is version 1.0 of the zipline mod...youll find that the previously posted zipline mod is 0.2 big grin

 #4 - 12-21-2005 at 16:31
01STRUCK
From: (CAFB)
Joined: June 1st, 2003
Posts: 57
cannot seem to get it to download....

 #5 - 12-22-2005 at 12:44
nfviray
Joined: June 17th, 2003
Posts: 146
but if you look at the final comment on the last version he has a link for version 1.0



Very great mod! Maybe it'd be possible to be able to have grapples latch onto vehicles?

 #6 - Online? - 01-01-2006 at 12:28
CaptainNoodles
From:
Joined: January 1st, 2006
Posts: 4
Are people able to host this mod over the internet? That would make it so much more fun.

 #7 - I hate the music. - 02-08-2006 at 06:39
bassie12
Joined: September 24th, 2005
Posts: 142
How can i put the music off?
both menu and zipline music?

 #8 - 04-17-2006 at 07:32
theprofessor172
From: (Maryland)
Joined: October 10th, 2003
Posts: 234
You can turn dowm the menu music in audio settings. However, you can't really change the zipline music, seeing as it is one of the main features of the mod.

 #9 - 05-25-2006 at 02:18
RussianComrade
From:
Joined: July 4th, 2005
Posts: 986
Silenced MP7s replacing pistols? LOL that's awesome.

 #10 - Can i get some help with this? - 09-28-2006 at 16:13
Sniper50
Joined: September 28th, 2006
Posts: 33
When i try 2 play the mod its say mods/bf2/shaders/Saticmesh.fx not found. i put the sharder in there and it still says this please help me

 #11 - xD - 10-05-2006 at 18:33
FuzionInfinity
Joined: September 5th, 2005
Posts: 35
Lol..this mod is just too much fun ^.^ 10/10

 #12 - 05-18-2007 at 14:07
zmister
Joined: May 18th, 2007
Posts: 4
I can't download confused

 #13 - 03-07-2008 at 17:39
smilk126
Joined: January 13th, 2008
Posts: 72
it comes up as a windowssystem32cmd.exe....


confused
confusedconfused

 #14 - Normal Battlefield 2? - 04-12-2009 at 16:04
ommando
From: (Victoria, BC)
Joined: August 5th, 2006
Posts: 12
Can someone mod battlefield 2 (NOT special forces) to have ziplines?



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